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Tanaki Kyo
Ruikan
Kenichi
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hiro
Loli Gaga
10 posters

    New Rp battle system with character sheets tutorial

    Poll

    what do you think of this? should we use this?

    [ 17 ]
    New Rp battle system with character sheets tutorial - Page 2 I_vote_lcap77%New Rp battle system with character sheets tutorial - Page 2 I_vote_rcap [77%] 
    [ 5 ]
    New Rp battle system with character sheets tutorial - Page 2 I_vote_lcap23%New Rp battle system with character sheets tutorial - Page 2 I_vote_rcap [23%] 

    Total Votes: 22
    Poll closed
    Loli Gaga
    Loli Gaga
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    New Rp battle system with character sheets tutorial - Page 2 Empty Re: New Rp battle system with character sheets tutorial

    Post by Loli Gaga Mon Mar 16, 2009 1:35 pm

    So far here are some updates.

    Life and reiatsu for Gotei 13 members:
    1000- reiatsu and life - for a captain level shinigami
    950 - reiatsu and life captain for Vice captain level shinigami
    800 - reiatsu and life for senior seated officers 10th-3rd
    700 - reiatsu and life for junior seated officers 20th-11th
    600 - for recruits

    Reiatsu Usage for Shikai and Bankai:
    Shikai 200-300 reiatsu per usage (lasts 2 attacks)
    Bankai - 300-500 reiatsu per attack (lasts 5 attacks)

    R = Reiatsu

    For Hadō atacks
    1-20 = 20-30 R
    21-40 = 30-45 R
    41-70 = 50-60 R
    71-80 = 70-80 R
    81-100 = 85-100 R

    Other attacks (hand to hand combat, sword attacks etc etc)
    50 flat - Low R level
    50-100 - Mid-low R level
    100-150 - Middle R level
    150-200 - Mid-high R level
    200-250 - High R level

    Blocking attacks

    60 FLAT - Low R level attacks
    60-110 - Mid-low R level
    110-160 - Middle R level
    160-210 - Mid-high R level
    210-260 - High Level R

    -NOTE: Blocking attack is a little higher as to number scaling from attacks because it should take much effort to block one and not get damaged, if lucky you may completely block it and not get any damage

    Using Blocking

    -ruru flies over to a wall receiving a high level punch from Ryuhi taicho-

    Had Enough?

    not just yet Ryuhi -she smirked as ryuhi prepares for another mid-high attack-

    ryuhi attack stat = mid high attack = 150-200
    Code:
    [rand]150,200[/rand]

    Random number (150,200) : 170

    watch as i block it


    -ruru blocks the attack with her zanpaktou using mid high level reiatsu-

    Ruru's block stat = mid high block = 160-210
    Code:
    [rand]160,210[/rand]

    Random number (160,210) : 161

    -Note:Which ever is higher over powers either the attack or the block, but blocks always lessens the damage by the amount that appears-




    Dodging/Evading ++ Counter attacks

    Dodging requires the mastery of Hohō Shunpo

    Recruits - 50-100++
    Junior Seated Officers - 300-600++
    Senior Seated Officers - 500-700++
    VC & C - 700-800++

    In bold are the flat rates which could increase or decrease depending on shinigami hohō training.

    there's no actual maximum number for hoho for it can always be improved XD

    Counter attacks
    (for Junior seated officers and above only)

    Dodging the attacks you may do a counter attack if you wished
    but it could also be dodged and countered with

    Shunpo is Different from reihei so it wont affect reihei a bit
    You just have to use random codes and attack on.

    if your hoho stat is lower than you opponents it wouldn't work so work on HOHO

    Same goes for Bakudō, if you wish to use it properly, train hard on it XD


    Using items like reiatsu pills and Health Herbs
    it is allowed, you may use items but you loose a turn or two, depends on the items conditions upon using them ^^

    to be updated XD


    Last edited by seraphim on Mon Mar 16, 2009 1:59 pm; edited 3 times in total
    Ichiharu
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    New Rp battle system with character sheets tutorial - Page 2 Empty Re: New Rp battle system with character sheets tutorial

    Post by Ichiharu Tue May 12, 2009 12:39 am

    i know it's a good system, but for spars, sometimes they need a bit of freehand/imaginative approaches, since there is another aspect you'd need to think about.
    Weak v strong.
    if the attack of either had a base value you'd need some way of considering how this attack maybe better or worse, due to being a weak's attack v strong, there'd be something that'd make the weak attack less than what it is against a similar opponent to themselves.
    There also maybe a elemental aspect, someone who uses one element and someone else who uses another, if they were of same strength there might be a elemental disadvantage for one side.
    Loli Gaga
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    Post by Loli Gaga Tue May 12, 2009 1:09 am

    LOL, this is still under study Haru chan, were still fixing it from its many glitches, also i'm trying to work out something with the character sheets

    http://www.bleachdynasty.com/rpg_sheet.forum?u=1

    EquipmentArmor/ClothingAccessories
    DefReiPwrAgi
    Head

    50505050
    Neck

    50505050
    Body

    50505050
    Hands

    50505050
    Arms

    50505050
    Waist

    50505050
    Legs

    50505050
    Feet

    50505050
    Def=Defence
    Rei=Reiatsu
    pwr=Power
    Agi=agility
    mgc=magic (not added yet)
    50 would be the flat rate.

    But maybe by equipping something the number changes.

    So we had shops like this one which would sell items that would give power ups (hovering on the items/images would give all the info about them objects, but non are ever mae for power ups yet, just item things ><)
    http://www.bleachdynasty.com/black-market-f44/urahara-random-items-shop-t355.htm

    and this one

    http://www.bleachdynasty.com/black-market-f44/yachiru-s-dark-powers-t318.htm

    but i still haven't found the time to ever finish the system.
    Ichiharu
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    Post by Ichiharu Tue May 12, 2009 3:20 am

    but the limit is 1000 for the reiatsu, right?
    you're talking about them having 100-250 reiatsu usage for each skill.
    that means a maximum of 10 attacks per fight?
    is that part too still being talked about?
    I do like the idea infact i suggested it for another forum which at one point i was almost a Co-owner.
    But the forum didn't go too well and it just died i think.
    Loli Gaga
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    Post by Loli Gaga Tue May 12, 2009 3:36 am

    Yeah, thats still being discussed upon, but no one actually suggests anything, and this is just an optional battle system, its not really gonna be implemented, unless its perfected.

    the max Reiatsu and Life is still not final, that 1,000 on captain will still change XD
    Ichiharu
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    Post by Ichiharu Tue May 12, 2009 4:21 am

    There's still plenty other things xD
    I'm sure in discussions the kinda mental list can be whittled away :)

    so the equipment things like an idea too, when honestly it's not a very good idea in RP
    I think it maybe a little complicated, because it may give the wrong type of advantage, say if a person within 3 seats of another person, they should be within a chance of beating them. if that higher person had these equips if from what that chart shows mean the equips can give +defense and such, the lower person no longer has a chance.
    Loli Gaga
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    Post by Loli Gaga Tue May 12, 2009 2:17 pm

    well, like i said its still under study, and not implemented yet at all.

    it is also optional to use it, so there no need to worry about them.

    Anyway, if ever ima implement this (or if i finish it at the least) there will be a preparation for every spar.

    Like buy all the items you can, know everything bout your opponents and the such.


    Also, On items/equipment like such, it wont be like +100 on defense, its just by small amounts, highest is 20.

    and that 20 can be deducted from the attack.
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    Post by Zatoichi Tue Jun 02, 2009 4:07 pm

    heard of this new rp battle style from a friend that is also on here..hopefully i can get around and join a division to try this type of style out.

    i have done something like this also on another site..but i really like how you layed it out on here..
    Loli Gaga
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    Post by Loli Gaga Wed Jun 03, 2009 9:09 am

    haha, interesting, this is still on beta test though.

    when its done (if ever it would get done)

    i'd like to test it my self too XD
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    Post by Sanba Yukimura Mon Jun 22, 2009 4:34 am

    i think its a good system as well but it needs adjustments. it took me a while to figure it out. but over time i think it would b awesome this websites future.
    Loli Gaga
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    Post by Loli Gaga Mon Jun 22, 2009 12:17 pm

    Everyone, there has been an update, please reply on ever there and not here anymre.

    great thanks

    http://www.bleachdynasty.com/bleach-dynasty-f181/battle-system-updates-t1683.htm

    ruru

    ~closing thread~

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