*Note: These Kido are made by Mukuro Sazumushi and are nowhere near related to the original set of Kido. This set of Kido is like another branch of some sorts that are taught to the Sazumushi Clan members and can be taught to allied clans.
Kido Template
Kido Name: Kata Spell #1 Raging Thunder
Family: Hado
Terms Of Usage: (Technique Requirements prior to usage)
Description: The ability focuses electricity into the palm of your hand. It is then shot out directly in one direction.
Downside: The spell takes time to master, and if done incorrectly you'll get shocked by the technique.
Kido Name: Kata Spell #2 Blazing Inferno
Family: Hado
Terms Of Usage: (Technique Requirements prior to usage)
Description: This technique creates a coat of fire around your body. You can focus this fire into one attack, losing the flames. It can be used 3 times in a battle but with great risks.
Downside: If you use this technique, you must take in consideration the great risks of using this move. Your body can be burned to a crisp or a body part will be burnt. [/font]
Kido Name: Kata Spell #3 Flooding Tempest
Family: Hado
Terms Of Usage: (Technique Requirements prior to usage)
Description: This ability creates a orb made of water. This orb has condensed water and when it is popped, a huge surge of water escapes it. Depending on the use, it can fill up a large pond or it can just be the size of a puddle.
Downside: Be careful how you use this tech. It can backfire and form the water around your body. The only way to get out of it is to use Raging Lightning from the inside and let it pop it.
Kido Name: Kata Spell #4 Gale Winds
Family: Hado
Terms Of Usage: (Technique Requirements prior to usage)
Description: The ability, Gale Winds, creates a force of wind around your arms from the finger tips up to your elbows. It is to act as a blade made of pure wind, but stronger than the calmest winds.
Downside: Depending on how much power is put behind this, you can lose movement in your arms for a certain amount of time. This ability is a last choice type of move.
Kido Name: Kata Spell #5 Amaterasu
Family: Forbidden
Terms Of Usage: (Technique Requirements prior to usage)
Description: The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. The flames are capable of burning through anything in their path, even smothering regular fire techniques with ease. Amaterasu is said to never stop burning until whatever is caught by the Amaterasu is completely reduced to ash or destroyed. It cannot be extinguished with water or any other normal methods.However, the flames burn fairly slowly, allowing anyone struck by Amaterasu an opportunity to remove whatever clothing or body parts have been caught ablaze. Use of the technique also puts a great deal of strain on the user, usually causing their eyes to bleed.
Downside: Use of this Kata Spell makes the user slowly go blind with each use. The loss of eyesight is dear to the Sazumushi as most of the techs require eye contact.
Kido Name: Kata Spell #6 Water Clone
Family: Bakudo
Terms Of Usage: (Technique Requirements prior to usage)
Description: The Water Clone Technique creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travelvery far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Downside: Must have enough spiritual energy for this ability to work.
Kido Name: Kata Spell #7 Water Prison
Family: Bakudo
Terms Of Usage: (Technique Requirements prior to usage)
Description: This Bakudo is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This spell requires a sufficient amount of water, which can be provided by expelling it from one's mouth using the combination Kata Spell. Despite the fact that the prison is made up entirely out of water, it is stronger than steel. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the spell, which block an opponent's attack and trap the attacker in the prison using the clone's own water. It is used in combination with Kata Spell #3
Downside: Must have sufficient water nearby for the tech to work
Kido Template
Kido Name: Kata Spell #1 Raging Thunder
Family: Hado
Terms Of Usage: (Technique Requirements prior to usage)
Description: The ability focuses electricity into the palm of your hand. It is then shot out directly in one direction.
Downside: The spell takes time to master, and if done incorrectly you'll get shocked by the technique.
Kido Name: Kata Spell #2 Blazing Inferno
Family: Hado
Terms Of Usage: (Technique Requirements prior to usage)
Description: This technique creates a coat of fire around your body. You can focus this fire into one attack, losing the flames. It can be used 3 times in a battle but with great risks.
Downside: If you use this technique, you must take in consideration the great risks of using this move. Your body can be burned to a crisp or a body part will be burnt. [/font]
Kido Name: Kata Spell #3 Flooding Tempest
Family: Hado
Terms Of Usage: (Technique Requirements prior to usage)
Description: This ability creates a orb made of water. This orb has condensed water and when it is popped, a huge surge of water escapes it. Depending on the use, it can fill up a large pond or it can just be the size of a puddle.
Downside: Be careful how you use this tech. It can backfire and form the water around your body. The only way to get out of it is to use Raging Lightning from the inside and let it pop it.
Kido Name: Kata Spell #4 Gale Winds
Family: Hado
Terms Of Usage: (Technique Requirements prior to usage)
Description: The ability, Gale Winds, creates a force of wind around your arms from the finger tips up to your elbows. It is to act as a blade made of pure wind, but stronger than the calmest winds.
Downside: Depending on how much power is put behind this, you can lose movement in your arms for a certain amount of time. This ability is a last choice type of move.
Kido Name: Kata Spell #5 Amaterasu
Family: Forbidden
Terms Of Usage: (Technique Requirements prior to usage)
Description: The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. The flames are capable of burning through anything in their path, even smothering regular fire techniques with ease. Amaterasu is said to never stop burning until whatever is caught by the Amaterasu is completely reduced to ash or destroyed. It cannot be extinguished with water or any other normal methods.However, the flames burn fairly slowly, allowing anyone struck by Amaterasu an opportunity to remove whatever clothing or body parts have been caught ablaze. Use of the technique also puts a great deal of strain on the user, usually causing their eyes to bleed.
Downside: Use of this Kata Spell makes the user slowly go blind with each use. The loss of eyesight is dear to the Sazumushi as most of the techs require eye contact.
Kido Name: Kata Spell #6 Water Clone
Family: Bakudo
Terms Of Usage: (Technique Requirements prior to usage)
Description: The Water Clone Technique creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travelvery far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Downside: Must have enough spiritual energy for this ability to work.
Kido Name: Kata Spell #7 Water Prison
Family: Bakudo
Terms Of Usage: (Technique Requirements prior to usage)
Description: This Bakudo is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This spell requires a sufficient amount of water, which can be provided by expelling it from one's mouth using the combination Kata Spell. Despite the fact that the prison is made up entirely out of water, it is stronger than steel. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Water clones can be used in preparation for the spell, which block an opponent's attack and trap the attacker in the prison using the clone's own water. It is used in combination with Kata Spell #3
Downside: Must have sufficient water nearby for the tech to work
Wed Jan 03, 2024 12:18 pm by Senetue
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