I AM Shinigami warrior of god
Basic Information:
Human Name: Unknown
Shinigami Name: Alister Zasuma
Gender: Male
Age: Unknown
Division: First
Rank: Captain
Residence: First Squad Captain's Quarters
Appearance:
Your Legacy:
Character Story: Alister's life had been one of forced solitude. He never really seemed to see a place in which he could fit in within but at the very same time, he never tried to hard to try. It wasn't that he hated everyone, he just found it a lot easier to help from afar. He never had many friends and the ones that he did have, he ended up driving off when he would try and share his dolls. It was, as it always had been, very odd for a boy to play with such things.
But as the years went by, he grew more and more obsessed and caring for his dolls, moving to puppets and talking with what everyone else would assume to be himself. He soon started to play with marionettes and later on, made full scale models to play with.
When he became part of the thirteen courtguard squads, he received his zanpackto. He actually liked the feel of a blade and something's life counting on him, both to protect and to end. He was ecstatic when he reached his shikai and one of his dolls seemed to be personified to this grade of use. He grew to love and train, more and more until finally, his bankai was achieved. Both the ultimate family, friends, and weapons and things he could use to protect himself.
RP Sample: Alister sat in his room, a small table in front of him as he held a small cup of tea in his hand. Across from him at the table was a small doll, adorn in pink ribbons but the face was something to be feared if seen in the dark. He slowly raised the cup up to his lips as he took a sip and then placed it back onto the table in silence.
He slowly let his eyes open as he let out a low sigh. He leaned forward and took hold of the doll and pulled himself off the floor as he held it in his hand. He turned toward the door and walked forward too it and quickly pulled it open. The doll that was once in his hand was now replaced with a katana and it thrust forward into nothing. He paused as he slowly withdrew his sword and turned around and closed the door.
Outside, just a few meters away under the cloak of night, a assassin hid behind a wall with dagger in hand. He was about to leave when he stepped forward and ran into someone. The instant he jabbed forward to kill the witness but was met with a light 'thud'. A large demon looking person stood in front of him, another person appearing not to far off, and then another and another till ten in total have surrounded the man. Alister stood in the air with his hands out as the last words he spoke echoed through the air "Puppeteer's Wrath"
Your Zanpakuto:
Zanpakuto Name: Alice
Sealed Appearance:
Shikai
Shikai Release Phrase: "Wicked Alice"
Released Appearance:
Bankai
Release Phrase: "Strings of the Marionette"
Released Appearance:
Abilities (Max 12, you can add/unlock as you progress, but to be able to use technique, you must acquire it in-game)
Basic Information:
Human Name: Unknown
Shinigami Name: Alister Zasuma
Gender: Male
Age: Unknown
Division: First
Rank: Captain
Residence: First Squad Captain's Quarters
Appearance:
- Spoiler:
Orb in his chest
- Spoiler:
Your Legacy:
Character Story: Alister's life had been one of forced solitude. He never really seemed to see a place in which he could fit in within but at the very same time, he never tried to hard to try. It wasn't that he hated everyone, he just found it a lot easier to help from afar. He never had many friends and the ones that he did have, he ended up driving off when he would try and share his dolls. It was, as it always had been, very odd for a boy to play with such things.
But as the years went by, he grew more and more obsessed and caring for his dolls, moving to puppets and talking with what everyone else would assume to be himself. He soon started to play with marionettes and later on, made full scale models to play with.
When he became part of the thirteen courtguard squads, he received his zanpackto. He actually liked the feel of a blade and something's life counting on him, both to protect and to end. He was ecstatic when he reached his shikai and one of his dolls seemed to be personified to this grade of use. He grew to love and train, more and more until finally, his bankai was achieved. Both the ultimate family, friends, and weapons and things he could use to protect himself.
RP Sample: Alister sat in his room, a small table in front of him as he held a small cup of tea in his hand. Across from him at the table was a small doll, adorn in pink ribbons but the face was something to be feared if seen in the dark. He slowly raised the cup up to his lips as he took a sip and then placed it back onto the table in silence.
He slowly let his eyes open as he let out a low sigh. He leaned forward and took hold of the doll and pulled himself off the floor as he held it in his hand. He turned toward the door and walked forward too it and quickly pulled it open. The doll that was once in his hand was now replaced with a katana and it thrust forward into nothing. He paused as he slowly withdrew his sword and turned around and closed the door.
Outside, just a few meters away under the cloak of night, a assassin hid behind a wall with dagger in hand. He was about to leave when he stepped forward and ran into someone. The instant he jabbed forward to kill the witness but was met with a light 'thud'. A large demon looking person stood in front of him, another person appearing not to far off, and then another and another till ten in total have surrounded the man. Alister stood in the air with his hands out as the last words he spoke echoed through the air "Puppeteer's Wrath"
Your Zanpakuto:
Zanpakuto Name: Alice
Sealed Appearance:
- Spoiler:
- Spoiler:
Shikai
Shikai Release Phrase: "Wicked Alice"
Released Appearance:
- Spoiler:
Bankai
Release Phrase: "Strings of the Marionette"
Released Appearance:
- Spoiler:
- Spoiler:
1. This puppet somewhat resembled an Oni. Although it possessed no weapons, but its striking power is immense. This puppet primarily used its large fists as a means to fend off attackers. It always kept closer to Alister in case it is needed as a defense.
2. This puppet was able to extend its arms to form a sort of cage to trap opponents, where it would then launch small bombs from its mouth. Since the explosion is accurate and very small, it dealt a great amount of damage to enemies whilst not damaging the cage. This puppet was also proficient at close range combat.
3. This puppet is used for personal touches. Such as cleaning, serving guests, and other trivial tasks. It also hold numerous small replacements parts for each of the other puppets in the instance that they are broken or damaged.
4. This puppet is used for Bakudō (縛道, lit. "Way of Binding"). These are a broad category of defensive spells which block or repel attacks or freezes enemies in place. Can only use Bakudō numbers: 4, 9, 37, 39, 63, and 75
5. A red puppet that works together with puppet #9. It is able to lift its face to reveal a spinning orb with four blades that can eject from it. Since these blades are made of strong iron and spin rapidly, even a scrape can prove deadly.
6. This puppet is used for Hadō (破道, lit. "Way of Destruction"). These are offensive spells which harm an enemy or cause damage to objects. Can only use Hadō numbers: 4, 11, 31, 32, 33, and 58
7. This puppet resembled a girl with red hair tied into buns. It wielded two large swords that were capable of cleaving through enemies with ease, although the sheer magnitude of the weapons reduced the puppet's dexterity. Puppet #7 is the main attacker, and can fend off even the strongest of enemies at an alarming rate.
8. This puppet is used for Healing spells. These simply heal the target. As the puppet holds its hands above the patient's wounds, its palms glow with green spiritual energy to facilitate healing.
9. A puppet with long black hair. It works in conjunction with puppet #5. Puppet #9 is able to extend its hand via a chain link before connecting with puppet #5 to hurl it around, thus being able to slice mid-ranged to close-ranged targets quickly and effectively. However, if #9 were to be destroyed, #5 would become vulnerable.
10. A bald puppet with large holes in its skull. This puppet's hidden weapons are the long extending cords coiled in its skull that can pierce numerous enemies at a time. Since the range is very long, it can pierce distant targets without even getting close. Also, it is able to latch onto opponents with its cords and then crumble them slowly. Puppet #10 can also use its hands and legs to fight, but lacks physical power.
Abilities (Max 12, you can add/unlock as you progress, but to be able to use technique, you must acquire it in-game)
- Spoiler:
Name: Puppeteer's Grace
State: Bankai
Terms of Usage: Bankai must be active.
Description: One puppet is favored over the others, giving its attacks, movements and overall abilities a higher edge but is still only limited to its own strengths and weaknesses.
Name: Puppeteer's Wrath
State: Bankai
Terms of Usage: Bankai must be active.
Description: All puppets focus on attacking one target with physical and kido, relentlessly in doing do.
Name: Puppeteer's Protection
State: Bankai
Terms of Usage: Bankai must be active.
Description: All puppets focus on defending a small area and do not FRIENDSHIP IS SHARING! until the area is breached and will keep the area clear till the enemy is ejected out or eliminated. The obvious downfalls to this are limited to the puppets own abilities.
Name: Puppeteer's Dance
State: Bankai
Terms of Usage: Bankai must be active.
Description: Alister focuses one keeping the puppets from harm, drifting them in and out as if in a dance from strikes. But he is still limited to the control of his puppets and to each of there weaknesses.
Name: Puppeteer's Division
State: Bankai
Terms of Usage: Bankai must be active.
Description: The puppets scatter and separate from one another to cover more ground. But he is still limited to the control of his puppets and the further out they disperse, the harder it is to control them as there movements and actions are delayed the further they go away from Alister
Name: Marionette control
State: Bankai, Bankai
Terms of Usage: None
Description: Alister is able to mimic the movements of a single foe, allowing his puppets to do simular motions. It would take 2-5 posts to mimic a person's fighting, depending on how much the other person moves/fights.
Name: Defensive Stance
State: Normal
Terms of Usage: Alister must be in the air and have a full 360 swing radius in every direction
Description: Alister calms his mind and awaits and enemies FRIENDSHIP IS SHARING!, using his sword to counter the strike and force a lock. High levels kido and special skills that can move around/through his blade.
Name: Kido Slash
State: Normal
Terms of Usage: Alice must be in hand
Description: Combines Hadō number one with a swing(s) of his blade to create blade like kido strikes through the air toward his opponent(s). This can not be used in a numerous fashion and is bound by the same limits as the Hado itself is limited by.
Name: Marionette Master
State: Bankai, Shikai
Terms of Usage: Blood must be on the puppet that the skill is being used on
Description: Alister is able to send his conscious mind into his puppet. The puppet becomes like a second body, leaving his actual body seemingly lifeless during the skill. The puppet is still bound by its original skills but can still command the other puppets but not as skillfully as Alister himself could. This skill can be activated from puppet to puppet but never in a rapid secession. The ability is either released when Alister deactivates it, Alister himself (actual body) gets struck enough to force him out, or he is spiritually drained to where holding the tech would prove too energy consuming.
Last edited by Lee_Takamoto on Wed May 11, 2011 11:03 pm; edited 28 times in total
Wed Jan 03, 2024 12:18 pm by Senetue
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