I was just wondering if I could get some ideas. I know it's not really smart to try and probably wouldn't work well, but does anyone know a way a person in America could get a One-Shot in something like Jump SQ or w/e it's called? I had an idea, but I don't know how I would be able to get it over there and read by anyone in Japan, nor would I know how to write it in Japanese >.>... Also, I can't draw xD So this wouldn't work out anyway, but I will give you all the general idea of the manga.
It is a game manga. Throughout the years, there have always been people with abilities above the normal persons. They had knowledge beyond their years, strength beyond compare, or even an aptitude for a weapon they had never held. This was due to what is called a "Soul Guardian" in their body. A Soul Guardian is a soul who has died but had been good enough, or in may cases Evil enough, to have their soul sent back to earth in another person's body. These guardians have a strong will and, if the body they are in won't let them follow their instincts, they will slowly corrupt the mind or kill their host. In order to prevent deaths like this from happening and to prevent mindless slaughter, a new way of fighting was discovered. The Soul Guardian usually remains dormant until the Host and the Guardian's Age (Guardians age at Death) are about equal, at which point the Guardian ages inside you as you age.
An ancient way of fighting found in Ancient Ruins throughout the world. The ruins showed of a way for the Soul Guardians to be brought out of the soul and allowed to fight, however, to release the guardian, one had to find one of the points that allowed the release. These areas were called Crimson Pools, so named because of the thousands of men and women to die on the area. A Crimson Pool is a natural occurrence anywhere a major battle has taken place. The next step to having a fight between Soul Guardians was "The Wager". A person must, in order to release their guardians, willingly bet their "Past", "Present", and/or "Future" on the outcome of the fight.
Wagering your past is betting all of you and your soul guardian's knowledge and the memories of you from everyone close to you. If you win this fight, your Soul Guardian absorbs the knowledge of your enemies Soul Guardian as well as their fighting style.
Wagering your present is betting your easy life. If you loose when betting your present, your life will turn into hell and you will have horrible luck for 5 years. Winning this fight grants you as much luck as the loser would have had for those 5 years for your next 5 years. which of course makes you more lucky in battle.
The last Wager is your future. Wagering your future is the most clear cut wager. You wager years of your life. If you win, you gain that many years and your Soul Guardian can stay in the "Prime of their Life" for that much longer, instead of aging with you.
Well, it's a really stupid idea, but I was just wondering what you guys thought of it. Thats only background information, though and I didn't really get much else. Still trying to think of how I would draw it and such. Not to mention getting it to Japan..
It is a game manga. Throughout the years, there have always been people with abilities above the normal persons. They had knowledge beyond their years, strength beyond compare, or even an aptitude for a weapon they had never held. This was due to what is called a "Soul Guardian" in their body. A Soul Guardian is a soul who has died but had been good enough, or in may cases Evil enough, to have their soul sent back to earth in another person's body. These guardians have a strong will and, if the body they are in won't let them follow their instincts, they will slowly corrupt the mind or kill their host. In order to prevent deaths like this from happening and to prevent mindless slaughter, a new way of fighting was discovered. The Soul Guardian usually remains dormant until the Host and the Guardian's Age (Guardians age at Death) are about equal, at which point the Guardian ages inside you as you age.
An ancient way of fighting found in Ancient Ruins throughout the world. The ruins showed of a way for the Soul Guardians to be brought out of the soul and allowed to fight, however, to release the guardian, one had to find one of the points that allowed the release. These areas were called Crimson Pools, so named because of the thousands of men and women to die on the area. A Crimson Pool is a natural occurrence anywhere a major battle has taken place. The next step to having a fight between Soul Guardians was "The Wager". A person must, in order to release their guardians, willingly bet their "Past", "Present", and/or "Future" on the outcome of the fight.
Wagering your past is betting all of you and your soul guardian's knowledge and the memories of you from everyone close to you. If you win this fight, your Soul Guardian absorbs the knowledge of your enemies Soul Guardian as well as their fighting style.
Wagering your present is betting your easy life. If you loose when betting your present, your life will turn into hell and you will have horrible luck for 5 years. Winning this fight grants you as much luck as the loser would have had for those 5 years for your next 5 years. which of course makes you more lucky in battle.
The last Wager is your future. Wagering your future is the most clear cut wager. You wager years of your life. If you win, you gain that many years and your Soul Guardian can stay in the "Prime of their Life" for that much longer, instead of aging with you.
Well, it's a really stupid idea, but I was just wondering what you guys thought of it. Thats only background information, though and I didn't really get much else. Still trying to think of how I would draw it and such. Not to mention getting it to Japan..
Wed Jan 03, 2024 12:18 pm by Senetue
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