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    6th Division Weapons Keep

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    Post by cool beans Fri Mar 05, 2010 3:42 am

    6th Division Weapons Keep

    6th Division Weapons Keep Himeji-weapons-racks

    As with the application process please copy, paste and fill in the form below for your zanpakuto information

    Please note only 15th seat and above officers may use Shikai and 5th seat and above officers can use Bankai (Unless you try out for the exclusive 6th division Bankai Course that will be on offer soon)


    Zanpaktou Name:

    Spirit:

    element(max 2):


    Sealed Appearance:


    SHIKAI(15th seat and above)

    Release Command:

    Shikai passive abilities:
    Disadvantages:


    Released Appearance:

    Shikai active abilities:(3 max)

    Disadvantages:


    Bankai (5th seat above)

    Bankai Release Phrase:
    Bankai appearance:

    Bankai Abilities:(max 3)
    Disadvantages:


    Last edited by cool beans on Tue Mar 30, 2010 11:33 pm; edited 1 time in total
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    Post by Muerte Fri Mar 05, 2010 5:22 am

    Zanpaktou Name: Mizuraito [Light Water]
    Spirit: Mizuraito is shone to be a man shrouded in mystery. He is always quiet and only talks to his owner, Suzaku. Mizuraito's inner world is a world that is always bright and under water. And he has light blue hair, light blue eyes, he is wearing a normal attire that looks much like Kazeshini but covers his whole body and the garment is white with blue wave like designs.
    Spirit Element: Water / Light
    Sealed Appearance: A blue hilt with a star like hilt guard.

    SHIKAI
    Release Command: Illuminate, Mizuraito
    Shikai passive abilities: Bright lights don't bother Suzaku. He can also be in a dark room and see where he is going due to the light in his eyes.
    Released Appearance:
    Spoiler:
    Shikai active abilities: Enhanced Speed, Strong Eyesight, Flight, Control of light and water.
    Disadvantages: Can't be held within a dark room for over 48 hours.

    Bankai:
    Bankai Release Phrase: Bring to light, Mizuraito
    Bankai appearance: His body is covered in a white and blue aura that comes from the zanpakto. He has another form that is called upon by this phrase:
    I call upon the light of the heavens and the waters of the oceans depths, bring me your armor, Mitzuraito!
    He gains a blue and white armor that looks like
    Spoiler:
    His sword gets larger and the hilts appearance changes.
    Bankai Abilities: He gains the ability to float through the air and breath underwater. And he keeps his shikai abilities
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    Post by cool beans Thu Mar 18, 2010 5:55 pm

    Sealed
    Zanpakuto's Name: Tō Rō Nagashi (Bleeding the wolf)
    Zanpakuto Spirit: Hanzo's zanpakuto spirit takes the form of a majestic white wolf. His body covered in red markings and flames along his back. Much like Hanzo he is always of a calm disposition and tends to watch over Hanzo from a distance when he is in battle. The flames on his back will burn intensly when Hanzo is in danger but he will never lose his cool.
    Spoiler:

    Zanpakuto Appearance The hilt of the blade is a faded red,also the zanpakuto is quite light compared to other zanpakutos however there are no other distinguishable differences between any other zanpakuto and hanzo's sealed zanpakuto
    Spoiler:

    Element: Air/wind type

    Shikai
    Release Command: Korou (lonely wolf)
    Appearance: A one handed long green sword, with two ribbons running down its frame which blow in the winds direction.
    Spoiler:
    Abilities: Passive
    Passive: 1

    Name of Ability: Light as the air
    Effects of Ability: Even though it is quite a large blade it is easy to weild with one hand due to it being almost as light as the air around it.


    Abilities:Active
    Active:3
    Name of ability: Taka Nami (Hawk Wave)
    Effect of ability: A strong gust of concentrated wind that is created by slashing the sword in the direction the wind is blowing.

    Name of Ability: Kama Tsumujikaze (Sickle Whirlwind)
    Effects of Ability: Similar to how the hawk wave is performed however instead of a single powerful slash, Hanzo pulls many consecutive slashes that causes the wind itself to causes the wind to cut the enemy

    Name of ability: True release- Tatsu Maki (Dragon Twister)
    Effect of ability: This is the true release of the shikai Hanzo will try and save it for a last resort as he cannot control the strength of the gales that the sword releases once it has been released. The blade appears to be seperated by the ribbons which spin round in the middle however it does not fall apart.
    Spoiler:

    Bankai (5th seat above)

    Bankai Release Phrase: Bankai! (naturally)
    Bankai appearance: The wind sword remains the same appearance however Hanzo gains a flaming shield attached to his right arm by flames.
    Spoiler:


    Bankai Abilities:
    Increased Power: The gales from the sword become far more intense and powerful
    Increased Speed: The gales from the sword give Hanzo an extra boost in speed
    Flame Shield: The shield attached to his arm that is constantly alight can be used in conjuction with his sword to create blasts of fire from the shield, he can also use the shield as a throwing weapon which will return to him from a far distance due to the flames keeping it attached to his arm (like a firey boomerang)
    Disadvantages: The gales are so strong that Hanzo prefers not to bankai from fear of destruction of the environment and allies around him


    Last edited by cool beans on Wed Mar 31, 2010 11:22 pm; edited 1 time in total
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    Post by Kyouga Sun Mar 28, 2010 1:06 am

    Zanpakuto Name: Souryuu
    Weapon type: Katana
    Zanpakuto Appearance: Basically, it's a Katana that that is completely colored azure.
    Zanpakuto Element: Fire, Darkness

    Zanpakuto Spirit Description: Souryuu looks like an azure dragon that has a humanoid form, but still retains all of the original features of a dragon.
    Human form:
    Spoiler:

    SHIKAI(10th seat and above)
    Release Command: Breath your flames, Souryuu!
    Release Appearance: Essentially, it turns into a Katana of azure fire.
    Passive abilities:

    1. Azure Fireball Crash (Kyouga sends a few azure fireballs at the enemy.)

    2. Elemental Attack (Kyouga uses an element against the enemy.)

    Activated abilities: (Offensive and Defensive skills gained that require commands to activate)

    1. Ability Name: Azure Flame Wheel
    Ability Type: Offensive and Defensive
    Activation Command:Dance, Azure Flame Wheel
    Ability Description: Basically, Krad does a 360 spin, creating a whirlwind of azure fire encompasses Kyouga and expands in the immediate area.
    Downside: Krad must spin in a circle and is defenseless to attacks from above.

    2. Ability Name: Azure Barage
    Ability Type: Offensive
    Activation Command: Take this! Azure Barage!
    Ability Description: Kyouga sends a barage of azure fireballs at the enemy.
    Downside: Kyouga cannot attack immediately after using this ability.

    3. Ability Name: Elemental Fusion
    Ability Type: Offensive
    Activation Command: The power of two forces into one!
    Ability Description: Kyouga fuses two elements together and launches a stronger elemental attack.
    Downside: Kyouga gains the weakeness of the element(s) he fuses.


    Bankai: (5th seat above)

    Final Release Name: Bankai! Seinaru Souyuu!
    Bankai Appearance: Kyouga's Zanpaku-To fuses with his body in order to give him the body of his Zanpaku-To Spirit, from the neck down. Also the unholy Spiritual Pressure escaping Kyouga starts to take on a physical form.
    Spoiler:
    Passive Abilities Gained:

    1. Azure Flame Armor (Kyouga is immune to all fire and light attacks)

    2. Draconic Instinct (All of Kyougas senses are hightened, and he has a higher agility)

    Main Abilities:

    1. Ability Name: Dragon Rage Mode
    Ability Type: Offensive
    Activation Command: I'LL KILL YOU!!!
    Ability Description: This ability unleashes all of Kyouga's power in a fit of anger. While in this mode, Kyouga is much faster and stronger than usual. This mode also allows him to use a combination of lethal Melee and Fire-type attacks. Kyouga also taps into the demonic part of his Spiritual Pressure, causing it to manifest into a legion of demonic beasts fused into one as it appears as a dark spirit overflowing out of Kyouga's body.
    Downside: Kyouga's logical judgement is clouded while in this mode, and his primal instincts take control over his actions (His demonic Spiritual Pressure tells him to do things as it manifests itself).

    2. Ability Name: Elemental Burst
    Ability Type: Offensive
    Activation Command: Foundations of life itself, heed my call!
    Ability Description: Kyouga calls upon all of the elements in existance, and combines them with his own Spiritual Pressure. He then releases his new power, in the form of a massive wave of energy, torwards his enemy with a devastating impact.
    Downside: It takes a long time to charge and is only a "one-chance" technique. After using this ability, Kyouga uses up all of his Spirit Energy, and his Zanpaku-To reverts back to it's sealed form. Also, he completely defenseless after using it. Kyouga also requires three days to recouperate from using this ability.

    3. Ability Name: Demonic Possession
    Ability Type: Offensive
    Activation Command: Do as you wish, Yami.
    Ability Description: Kyouga's unholy Spiritual Pressure floods out of his body as it completly manifests itself as a supreme demonic being with draconic features and inhuman strength. Darkness floods out of this being and it can adjust it's size however it sees fit. This form utilizes deadly melee attacks, darkness attacks, and elemental attacks infused with the power of darkness (excluding light). Kyouga is also immune to most elements and attacks while in this form.
    Downside: A gigantic strain is placed on Kyouga's body and he has no control over his own body. Also, this demonic beast has a crippling weakness to Light element-based attacks.

    (Please note that this isn't my immediate power, but my potential power.)
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    Post by Muerte Sun Mar 28, 2010 1:36 am

    Bad thing is, you may not have bankai until you become above a fifth seat.
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    Post by Kyouga Sun Mar 28, 2010 1:58 am

    I am aware of that. This is merely showing my strength after I have reached a fifth seat. In any case, I cannot even release my Shikai yet. I just posted this entire sheet so I wouldn't have to add things on later.
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    Post by Aki_624 Sun Apr 04, 2010 5:05 am

    Zanpaktou Name:Raikou Karasu
    Spirit:Raikou Karassu (Of just karasu) is a lighting spirit in the form of a crow. It usuall looks like a crow but a size of a small car
    element(max 2):Lighting/wind
    Sealed Appearance:A jet black hilt and a squarehilt guard with lighting designs


    SHIKAI(15th seat and above)
    Release Command: Strike, Raikou Karasu
    Shikai passive abilities:Electric currents run through the blade and shocks who ever toughes it.
    Disadvantages:Rubber and oter materials static can't run through.
    Released Appearance:
    Spoiler:
    Shikai active abilities:
    1) kibatsu tori (striking bird)- The spirit goes for direct strike at the oppent's chest.
    2)Spreading Light- Bursts o Lighting surroun the oppent shocking them
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    Post by Muerte Sun Apr 04, 2010 5:07 am

    I'm going to use mine, the one I sent to myself i think a long time ago

    Zanpakto Name: Nuvole [Cloud in italian]

    Zanpakto Description: The zanpakto is a shiny silver color and the hilt is a purple like color. The sheeth has a design of clouds on them.


    Shikai Name: Bite them to death, Nuvole

    Shikai Description: His blade splits off into two tonfas covered in a dark purple spiritual pressure. Inside the tonfas is a chain ball that he can use to spread out his attack.

    Shikai Ability: He can create an artificial moon by moving his blade in a circular motion. With that moon, he can create illusions, and deceive people.

    Shikai Passive Ability: Transform
    It is nothing more than an illusion to make Hibari look like someone else. Anyone caught in the shine of his blade will be caught in the illusion.

    Shikai Ability: Darkness
    Kyoya gets covered in darkness. While covered, nobody can see him. The downside to this, it only works in the night due to light during the day.
    Shikai Passive Ability: Enhanced Senses
    His sight is enhanced so strong that he can see through buildings to find what he is hunting for. It takes a lot of spiritual pressure to do so so he doesn't do it very often.

    Bankai Name: Cambio Forma, Riccio di Nuvola

    Bankai Description: Hibari's Cambio Forma takes the form of his shikai appearance. However, the tonfas are covered in spikes, and the chain linked to the tonfas are longer and the ball at the end is heavier.

    Bankai Ability: Yin and Yang
    He surrounds his enemies with illusions of himself. He then creates a complete circle with his blades and in the center are two balls. Depending on the enemy, they can either die a very harsh death, or get off with a few scratches. I guess you can say this is nothing more than a judgment attack.

    Bankai Passive Ability: Heart Sense
    This takes about half of his spiritual pressure. He can see into peoples hearts to see what harm has been done to them. He then follows it up with judgment to judge them to see if they are worthy of living or death.
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    Post by Muerte Thu Apr 08, 2010 9:10 am

    Zanpakto Name: Kojirou and Jirou

    Zanpakto Description: A dog with three blades on his side and a swallow that is surrounded by rain spirit energy. Suzaku carries two zanpakto.
    Spoiler:

    Shikai Name: Rain down upon them, Kojirou and Jirou

    Shikai Description: Being a twin Zanpakto that work extremely well together, they are easy to work with when used and is a formidable zanpakto to meddle with.

    Shikai Ability: Rain. Suzaku has the abilitiy to control rain. Due to this, it is believed when it rains on a sunny day, that Suzaku is upset about something.

    Shikai Passive Ability: Flight. Suzaku can call on Jirou and he gains wings made of rain spirit energy.

    Shikai Ability: Mind Calling. If Suzaku is in a sinch and needs help, he may call on Kojirou and Jirou for help without calling there name.

    Bankai Name: Cambio Forma - Asari Ugetsu
    Spoiler:
    Bankai Description: Suzaku gains three blades in his left hand and one in his right, the swallow combines with his zanpakto.

    Bankai Ability: Speed Slash. He gains super fast speed and is able to slice things 10 times in 5 seconds.

    Bankai Passive Ability: Spirit Calling. He can call on Kojirou and Jirou to hang out with him and his Snow White Furred Lion named Fuyu
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    Post by Lee_Takamoto Thu Apr 15, 2010 6:29 pm

    Zanpaktou Name: Degripher

    Spirit: Degripher

    element(max 2): Light/ Lightning


    Sealed Appearance: Zanpaktou


    SHIKAI(15th seat and above)

    Release Command: Rush To My Side! Degripher!

    Shikai passive abilities: Everything is put into Speed. With the increase in this, he can reach and take people away from dangerous areas. This also allows him to complete tasks faster than most soul reapers. A Shunpo, Senka, or Utsusemi are easy feats to obtain in this state
    Disadvantages: He can't stop on a dime so he has to time when he needs to slow down or he may end up crashing into a wall, person, ect ect. His attacks may be faster but they are deprived of power.


    Released Appearance: Degripher, Revealed

    Shikai active abilities:(3 max)
    First Step - It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage, this is where Lee moves to the opponents back. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.

    Second Dance - The armor begins to vibrate at such high speeds that it allows for Lee to hover inches off the ground. It forces most things that come in contact with him to either ricochet off if they are solid objects or act as a decelerator and slow them down a great amount
    Disadvantages: In this state, he can not move as fast as during his 'First Step' or a regular flash-step and it can not be active for long extended periods of time

    Final Waltz - This final attack withdraws Lee's spiritual pressure into the armor itself and then releases it in one sudden and mighty burst to stun or know anything around it off balance. Once this is done, Lee bursts forth and connects a single punch. He then does this a multitude of times where he no longer takes on a shape but is seen as a form of lines. After which Lee launches himself high into the air and two other images that resemble Lee at his sides. They launch themselves straight down to the opponent with a mighty punch, one after another, each driving them deeper into the ground until Lee himself delivers the final punch.
    Disadvantages: After concluding the successive strikes, within two minutes, Lee's body will have a recoil from the use of the attack and thus, bones will break, gashes will be made, consciousness may be lost, and the Shikai has the highest probability of reverting back it it's sealed state.


    Bankai (5th seat above)

    Bankai Release Phrase: Abandon No One! Degripher-Kai!
    Bankai appearance: Ultimate Protector

    Bankai Abilities:(max 3)
    Bakudō Shield - This releases a shield from one of the larger shields at Lee's sides. These Shields are mentally connected to Lee himself. They can move freely around separate from Lee himself. Lee can activate Bakudō spells where ever the Shield might be in order to protect whom ever might be near.
    Disadvantages: These shields themselves are not the most durable and can not go even half a mile from Lee himself. Lee can only activate Bakudō spells that he actually knows.
    Keikatsu, Luminous Healing Shield - This releases a single coffin like shield that hovers over or under another individual. It engulfs the target in a beam of blue light that heals wounds and acts as an antidote for some poisons.
    Disadvantages: can only have one active at a time and Lee himself can not use this on himself
    Sōsai - Lee creates up to three different shields. A shield made by this ability is made by something coming in contact with Lee as long as it has spiritual powers. The Shield finds the opponent and places itself in front of them and takes on there form and abilities. They will continued to obscure the opponents path until Lee wills it to release or it is somehow destroyed by some other means. This clone will mimic the opponent in order to stop attacks.
    Disadvantages: The clones do not attack there originals. Lee con not make more than three and once three have been used, he must wait a minimum of five days if he doesn't go Bankai or Shikai within the time. Lee can not use his other two abilities when he has activated Sōsai
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    Post by Aki_624 Tue May 04, 2010 4:18 am

    Bankai sheet:

    Bankai Release Phrase: Shock the world, shokkingu Karasu
    Bankai appearance:
    Spoiler:

    Bankai Abilities:(max 3)
    Ability Number 1: tenka kisaki- red bolts of lighting come out stabbing the oppent in the chest at 500mph
    Ability number 2-kaze kiritoosu- when the sythe is spun a tornado of wind is released sucking everything near it in.
    Ablilty number 3- Sealing touch- Feathers are released going toward the oppent at 200mph that shock the oppent and when passing cuts them with wind slices
    Disadvantages:Earth attacks. And sometimes water attacks. Anything that lightling can't go through.
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    Post by Celina Wed May 05, 2010 2:04 pm

    Zanpaktou Name: Estelle

    Spirit: Estelle

    element(max 2): Light

    Sealed Appearance: Normal Zanpakuto


    SHIKAI(15th seat and above)

    Release Command: Banish my enemies, Estelle

    Shikai passive abilities: Automaticly blind the enemies
    Disadvantages: Could blind the user

    Released Appearance: White Spear

    Shikai active abilities:
    1. Raging Light *Every light in the room would banish the enemies.
    2. White Crystal *The lights will form a sharp crystal and stab the enemy.
    3. White Shade *The lights will disguise into the enemies shadows and stab them.

    Disadvantages:
    1. Raging Light *Only effect low class hollows, Can only be use if there are lights.
    2. White Crystal *Can only be use if there are lights.
    3. White Shade *Low accuracy, Can only be use if the are lights.

    Bankai (5th seat above)

    Bankai Release Phrase: -
    Bankai appearance: -

    Bankai Abilities: -
    Disadvantages: -

    PS: I don't plan on having Bankai. Is that okay?
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    Post by Lee_Takamoto Wed May 19, 2010 12:26 pm

    Zanpaktou Name: Degripher

    Spirit: Degripher

    element(max 2): Light/ Lightning


    Sealed Appearance: Zanpaktou


    SHIKAI(15th seat and above)

    Release Command: Rush To My Side! Degripher!

    Shikai passive abilities: Everything is put into Speed. With the increase in this, he can reach and take people away from dangerous areas. This also allows him to complete tasks faster than most soul reapers. A Shunpo, Senka, or Utsusemi are easy feats to obtain in this state
    Disadvantages: He can't stop on a dime so he has to time when he needs to slow down or he may end up crashing into a wall, person, ect ect. His attacks may be faster but they are deprived of power.


    Released Appearance: Degripher, Revealed

    Shikai active abilities:(3 max)
    First Step - It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage, this is where Lee moves to the opponents back. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.

    Second Dance - The armor begins to vibrate at such high speeds that it allows for Lee to hover inches off the ground. It forces most things that come in contact with him to either ricochet off if they are solid objects or act as a decelerator and slow them down a great amount
    Disadvantages: In this state, he can not move as fast as during his 'First Step' or a regular flash-step and it can not be active for long extended periods of time

    Final Waltz - This final attack withdraws Lee's spiritual pressure into the armor itself and then releases it in one sudden and mighty burst to stun or know anything around it off balance. Once this is done, Lee bursts forth and connects a single punch. He then does this a multitude of times where he no longer takes on a shape but is seen as a form of lines. After which Lee launches himself high into the air and two other images that resemble Lee at his sides. They launch themselves straight down to the opponent with a mighty punch, one after another, each driving them deeper into the ground until Lee himself delivers the final punch.
    Disadvantages: After concluding the successive strikes, within two minutes, Lee's body will have a recoil from the use of the attack and thus, bones will break, gashes will be made, consciousness may be lost, and the Shikai has the highest probability of reverting back it it's sealed state.


    Bankai (5th seat above)

    Bankai Release Phrase: Abandon No One! Degripher-Kai!
    Bankai appearance: Ultimate Protector

    Bankai Abilities:(max 3)
    Bakudō Shield - This releases a shield from one of the larger shields at Lee's sides. These Shields are mentally connected to Lee himself. They can move freely around separate from Lee himself. Lee can activate Bakudō spells where ever the Shield might be in order to protect whom ever might be near. He can make multiple shields but they have no real effects other than being a normal sheild
    Disadvantages: These shields themselves are not the most durable and can not go even half a mile from Lee himself. Lee can only activate Bakudō spells that he actually knows.
    Keikatsu, Luminous Healing Shield - This releases a single coffin like shield that hovers over or under another individual. It engulfs the target in a beam of blue light that heals wounds and acts as an antidote for some poisons.
    Disadvantages: can only have one active at a time and Lee himself can not use this on himself
    Sōsai - Lee creates up to three different shields. A shield made by this ability is made by something coming in contact with Lee as long as it has spiritual powers. The Shield finds the opponent and places itself in front of them and takes on there form and abilities. They will continued to obscure the opponents path until Lee wills it to release or it is somehow destroyed by some other means. This clone will mimic the opponent in order to stop attacks.
    Disadvantages: The clones do not attack there originals. Lee con not make more than three and once three have been used, he must wait a minimum of five days if he doesn't go Bankai or Shikai within the time. Lee can not use his other two abilities when he has activated Sōsai
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    Post by cool beans Thu May 20, 2010 12:16 am

    wrong squad my good sir, ill leave it up for now so you can copy and paste it into squad 13s weapons application

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