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war_makes_me_happy
King_Nothing
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Haji Yukimura
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    Zanpakuto Information Center

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    Post by xnigona Wed Dec 24, 2008 11:55 am

    *Within the 11th HQ there is a large room lined with sword racks. In the center of the room is a large metal box, containing the registered zanpakutos of the 11th division members. All new members must complete a Zanpakuto form in order to register your blade as an offical 11th division fighting tool.*



    Power Rankings
    Spoiler:

    The following is the form that MUST be filled out by ALL members.

    NOTE:
    You only have to fill out the sections according to your power level.



    11th Division Zanpakuto Form

    Spoiler:

    Please fill out this form and register your Zanpakuto with the 11th.

    Zanpakuto Files

    Captain Jenny Reika Kenpachi

    Vice Captain War_Makes_Me_Happy

    7th Seat Roan117
    JennyReika
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    Post by JennyReika Sun Dec 28, 2008 6:30 am

    Weilder: Jenny Reika Kenpachi
    Weapon Name: Pinkukajihoshi
    Weapon type: Katana

    Sealed Form
    Appearance:
    A regular katana with a pink and purple hilt, stitched with fine silver thread. The pommel and the guard are both stars that are silver. The end of the blade is slightly curved.
    Spoiler:
    Element:
    Celestial

    Zanpakuto Spirit Description:
    A little beautiful fairy-like woman. She has very long eyelashes, and from her hair and legs come fire, as her wings are made of fire also. She pulls in objects that she controls from around her... she tends to be a bit grouchy, and gets upset with Jenny for not taking fighting & training seriously enough.
    Spoiler:

    Shikai

    Release Command: Mitsu (Shine) Pinkukajihoshi
    Release Appearance:
    The blade starts to glow bright silvery metal and emits steam as it elongates, almost as if the blade had just been forged, the shine on it is almost blinding. 5 Pink & purple ribbons come from the bottom of the pommel, along with 3 pearl strands.
    Spoiler:

    Passive Abilities:
    #1: "Manipulating"
    Jenny can either control her elements herself, or have Pinku control them as well. The thing is, while Pinku controls, Jenny can't use any other abilities of her Zanpakuto if Pinku is controlling one of the them.

    #2: "Defensive"
    The pearls automatically wrap around Jenny's wrist in order for her to put up a shield when she is aware of attacks. She has 3, just in case... But only 3.


    Activated Abilities:

    #1: "Tsubasa Kasai" (Wings of Fire)
    Ability Type: Offensive & Defensive
    Activation Command: Tsubasa Kasai, Pinkukajihoshi
    Ability Description:
    This ability can be used offensively or defensively. It is kind of like Byakuya's Scatter, but it is small fire balls collected from the burning stars by Pinku, and then darted at the opponent, or as a counter-action to an opponents strike. It also can be controlled directly toward an opponent.

    Downside:
    They stay within a certain perimeter. Although they can go anywhere, they are confined to a certain amount of space wide and long.


    #2: "Ryuuseiu" (Meteor Shower)
    Ability Type: Offensive
    Activation Command: Ryuuseiu, Pinkukajihoshi
    Ability Description:
    Pinku pulls the metal and cold shards from the meteors in order to rain them upon Jenny's opponent from the sky... She busts them into sharp pieces as they come flying down at the opponent, following them.

    Downside:
    Doesnt do well with metal or ice or fire Zanpakuto's. Can easily be stopped by them.


    #3: "Taiyou Furea" (Solar Flare)
    Ability Type: Offensive
    Activation Command: Taiyou Furea, Pinkukajihoshi
    Ability Description:
    Pinku rips the fire from the hottest burning stars, engulfs them within herself, then like a human torch, she flies full speed to the opponent and blows the fire directly onto them, in hopes of severe burns and catching their clothing & flesh on fire. This fire is extremely strong & tremendously hot.

    Downside:
    Uses some good reiatsu, and also leaves Jenny open as Pinku does the work.


    Bankai

    Final Release Name: Tennyo Bakasu Seiun (Heavenly Nymph Enchantress of the Galaxy)
    Bankai Appearance:
    Pinku transforms into two large glistening Sai's. The Sai's are MUCH larger than normal. Each end is curved and very sharp, along with the ribbons and pearls elongating even more on both pommels. The Bankai is so powerful, it causes Jenny's shinigami uniform even to change, so that she is more free to control it.
    Spoiler:

    Passive Abilities:

    #1: "Seidou" (Sanctuary)
    Not only do Pinku's pearls (now 2 strands on each pommel) wrap around her wrists, and offer her 4x the protection she had before, but now the ribbons also increase her control and reiatsu of her abilities. She has a good bit more, in which she can use however she likes, but like all good things, it will come to an end... This is a mostly Defensive ability.

    #2: "Nisankatanso Fogu" (Carbon Dioxide Fog)
    Jenny uses this ability by having Pinku collect the Carbon Dioxide from Venus and surrounding... Jenny is very in tune with Venus, for obvious reasons, and it is easy for her to collect this gas... it forms around the opponent, causing not only for them not to be able to breathe, but for an immense amount of heat to gather around them, holding it to them, making this a great offensive or defensive ability.

    Activated Abilities:

    #1: "Kokushibyou" (Black Death)
    Ability Type: Offensive
    Activation Command: Kokushibyou, Pinkukajihoshi
    Ability Description:
    Pinku uses the power of a black hole to use high winds to pull anything within a certain radius into it, causing things to just vanish, and disappear. Beware opponents, as this could cause you a lost Zanpakuto, if not a lost life. It will pull in anything in its way, and with the winds pulling the person near, causing them to lose all control.

    Downside:
    Can only be used for 2 posts, and uses up a lot of Jenny's reiatsu, also tiring out Pinku whom has to control the winds, and keep them under control as to not pull herself and Jenny in. She still doesnt have complete control of this ability.


    #2: "Su-pa-noba" (Supernova)
    Ability Type: Offensive
    Activation Command: Su-pa-(fear the great kon), Pinkukajihoshi
    Ability Description:
    Tons of burning spheres (tiny stars) are brought down by Pinku, and lit up as hot as they can be, they are then rushed at the opponent as they start to burst, each one bursting in front of the opponent. Not only is it painful, and scorching, it also bright (being able to blind the opponent), and loud (causing them not to be able to hear)

    Downside:
    First off, Jenny doesnt have control over this ability yet. It is a very complicated technique and once its used correctly, it can be massively devastating. It also takes Jenny quite a bit of open time to have Pinku gather the power for this. She has to have a good opening in order to summon enough power, if she doesnt, then it wont be nearly as powerful as its potential.



    #3. "Naibu Bunshi Shikyo" (Internal Molecular Death)
    Ability Type: Offensive
    Activation Command: Naibu Bunshi Shikyo, Pinkukajihoshi
    Ability Description:
    Since Pinku has the ability to control the elements of everything within the planetary systems...you are not left out. This is a skill which Jenny has learned through a lot of hard work and becoming one with her Zanpakuto. She can actually connect to the molecules within her opponents body... causing them all to burst from her opponent, literally pulling them apart by their seems.
    Since the body is made up of mostly Oxygen, Hydrogen, Carbon, & Nitrogen, these are all elements that are at Pinku's command. She little by little learned to control them to a point where she can actually make them do was she wishes, and can burst them from the opponents body.


    Downside:
    This can never be perfected. This takes a lot of concentration on Pinku & Jenny's part, as this has to do with actually breaking their opponent down internally. This can be held back by a shield, causing the clarity of their vision to be blocked. It also takes up an extreme chunk of reiatsu.
    Tanaki Kyo
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    Post by Tanaki Kyo Sat Jan 03, 2009 9:20 pm

    About Zanpakuto:
    Weapon Name: Hikenmizu
    Weapon type: Sword (not katana. Reall sword)
    Appearance:
    Spoiler:
    Element: Frost

    Zanpakuto Spirit Description:
    Spoiler:


    Releases


    Release Command: I am the New Lich King
    Release Appearance:
    Spoiler:
    Passive abilities:

    1.Frost attacks - Everything what he touches becames Ice. Everything ecsept humans, spirits and shinigamis

    Activated abilities:

    1. Ability Name: Ice Shield
    Ability Type: Defensive
    Activation Command: Shield of the frost, cover me! (so funny name XD )
    Ability Description: Shield full of frost comes out from the earth and coveres me from my oponets attack
    Downside: Fire, and attack from down side.

    2. Ability Name: Frost Bolt
    Ability Type: Offensive
    Activation Command: Frost bolt, attack! (hehe XD)
    Ability Description: Frozen bolt gets out from the sword and attacks enemie
    Downside: Easely misses, and cant attack fire

    No need to watch, coz i don't have it yet:
    Spoiler:
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    Post by xnigona Tue Jan 06, 2009 11:55 am

    11th Division Zanpakuto Form


    Sealed Form

    Weapon Name: Burraku
    Weapon type: Claymore
    Appearance: Rarely used, the sealed form is 6' long, 210 lbs claymore. It's double edged and requires tremendous strength to weild.

    Spoiler:
    (Thanks to an old friend for the amazing drawing.)

    Element: Dragon Fire

    Zanpakuto Spirit Description: X's friend and mentor, Burraku is a dragon with jet black scales. He has the ability to exitst on the normal plane and appear before X and anyone else he wants to. His actual size is colosal, but he appears in the size of a housecat, able to sit on X's shoulder when he wishes. Quick to anger, he loves battle and blood, and hates nucences.

    Spoiler:

    Released

    Release Command: "Spol nomenes svaust silahii udoka ekess uoinota, Burraku!" (Send those who oppose us to hell, Burraku!)

    Release Appearance: A pair of large, metal gauntlents infused with X's reiatsu. they cover X's entire hand and go up to his forearm, but does not restrict movement. The gauntlents are lined with spikes all over as well as having finger tips that could peirce almost anything.
    Spoiler:

    Passive abilities:

    1. Dragon Eyes - As soon as X's Shikai is released, his eyes change into that of dragon's. His new eyes give him the ability to see in darkness as well as see things far off in the distance.

    2.

    Activated abilities:

    1. Ability Name: Ixen Daguam (Flame Sheild)
    Ability Type: Defensive
    Activation Command: "Ixen di wer darastrix, eligne ve!" (Flame of the dragon, defend me!)
    Ability Description: X locks the spikes on his wrists together and holds his palms out before him. A half-sphrical sheild of flame and reiatsu bursts forth and protects X in the direction his palms are facing. This effect lasts until X unlocks his wrists or the reiatsu in the sheild runs out.
    Downside: The shield only protects X on one side, leavng his back exposed and b/c his hands are locked together, he cannot use his hands while using the shield.

    2. Ability Name: Uvelucal Oposs (Acid Rain)
    Ability Type: Offensive
    Activation Command: "Frahr, Burraku!" (Breathe, Burraku)
    Ability Description: Acid sprays from all the fingers of X's gauntlents, burning everything it touches. The acid will eat through almost everything, but not metal. The burning stops if it is washed away or it will stop on it's own after 10 seconds.
    Downside: The acid can burn X too, so he has to be very careful where he aims his fingers when it activates.

    3. Ability Name: Darastrix Korinth (Dragon Rage)
    Ability Type: Offensive
    Activation Command: "Korinth" (Rage)
    Ability Description: Both of X's gauntlents radiate with flaming reiatsu. Both gauntlents become "loaded," tunring them into bombs ready to blow. The next thing the gauntlents touch will set it off, setting it off by discharging all the built-up reiatsu stored in it. The explosion doesn't harm x himself unless he accidentaly touches himself with his own gauntlent. He can use this ability twice, once for each gauntlent.
    Downside: CAN ONLY BE USED ONCE!!! This ability consumes so much reiatsu that using it again would kill him. This is an absolute last-ditch ability.


    Bankai:

    Final Release Name: Burraku Dorigon
    Bankai Appearance: X and Burraku fuse and become one. X takes on the apperance of a black dragon that stands on 2 legs and stands jsut as tall as X with a 6' wingspan and claws as long as daggers. Both the minds of X and Burraku share one body, making either of them able to control the body.

    Spoiler:

    Passive Abilities Gained:

    1. Dragon skin - X's skin becomes covered with jet-black dragon scales that are as strong at steel and act like an Arrcncar's hiero, making it dificult for most blades to cut him.

    2. Acid Blood - If somethign is able to cut X, blood spurts fro the wound. The acid mixxed with his blood burns anything it touches and will eat thought almost anything (except metal). It will burn for 10 seconds or until it's washed off.

    Main Abilities:

    1. Ability Name: Destrustive Breath
    Ability Type: Offensive
    Activation Command: *None, but X opens his mouth wide and the back of his throat begins to glow.*
    Ability Description: Basic dragon attack: A stream of fire and acid bursts forth from X's mouth, destroying almost anything caught in the blast. The fire is super-hot and can turn even ice into steam in an instant. The attack lasts as long as X can hold his breath.
    Downside: Even thought this attack doesn't use Reiatsu, it does take quite a bit of time to recharge after each use. furthermore, X cannot breathe while he's using this attack.

    2. Ability Name: Steel Shell
    Ability Type: Defensive
    [u]Activation Command: *None, X folds his wings around himself tightly.*
    Ability Description: X folds his wings around himself and they tunr into a very dense steel, protecting X and anyone else he folds in his wings. The barrier can withstand almost all attacks, physical or kidou.
    Downside: Sence the shell is formed from X's wings, which are attached to his back, a small portion of X's back is exposed. Also, X can't move while using this ability and has to remain in one spot for as long as his wings remain steel.

    3. Ability Name: Draconic Rampage
    Ability Type: Offensive
    [u]Activation Command: "Wer sulta di shio!" ("The end of all!")
    Ability Description: This can only be used as a final option when X has no other choice. X gives his body and will over to Burraku, giving him complete control. X goes through a final change, searing his existing wounds closed and changing him into more of a mosterous beast with blood red eyes.

    Spoiler:
    Along with this change and shift of control, X's body gets a huge boost of metabolizim, increasing his speed and strength by a huge amount. He flies into a frenzy, losing the ability to reason, feeling no pain, and will attack anything he sees as a threat. His rampage will rage until everything is dead or when he drops eather from exhaustion or defeat.

    Downside: The ultimate attack, of course, does not come without major disadvantages. As soon as Burraku allows X to take back over, X reverts back to his shinigami form with a sealed zanpakuto. Any wounds Burraku sustained in the rage X will have, taking the pain of all the wonds at once, sending him into shock, falling to the ground instantly. If he's not taken care of imediatly, he could die. X has ony used this ability once and will only use it again in an extream emergency.
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    Post by joe4ever86 Tue Jan 06, 2009 3:42 pm

    11th Division Zanpakuto Form

    Sealed Form

    Weapon Name:Yamatota
    Weapon type: Katana
    Spoiler:
    Appearance:
    Spoiler:

    Element: Darkness

    Zanpakuto Spirit Description:

    Released

    Release Command: Rise from the dark, Yamatota
    Release Appearance:
    Spoiler:
    Passive abilities:

    1.Ability: Yamato Shadowstep
    Description: Vastly increases shunpo speed by 3. Can be used to add additional steps in his movement, creating shadow clones.

    2. Ability: Yamato BreakerBurst
    Description: Increases the lethality of sword slashes. Increases the critical hit ratio of attacks (Very powerful fast slashes)

    Activated abilities:

    1. Ability Name: Yamato Dark Swords
    Ability Type: Offensive ability
    Activation Command: Stab thy enemy, Yamatota
    Ability Description: Fires dark swords made out of Kidou at the enemy.
    Downside: Can only fire 4 swords at a time. Since it is forged from kidou, it can be stopped with certain Restraining Kidou

    2. Ability Name: Yamato Distortion
    Ability Type: Defensive ability
    Activation Command: Confuse thy enemy, Yamatota
    Ability Description: Can create black energy balls all around his body that deflect most kidou attacks and limits some impact of slash attacks dealt by the enemy.
    Downside: Can only hold the defensive wall for a short amount of time (about 6 seconds)

    3. Ability Name: Yamato Demonic Trigger
    Ability Type: Both
    Activation Command: Release thy rage, Yamato
    Ability Description: Gains a short burst of Reiatsu. In this state, he is more lethal, more faster, and more aggressive.
    Downside: Very unstable. Can only use this ability for 2 posts.
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    Post by Haji Yukimura Sun Jan 11, 2009 1:22 pm

    11th Division Zanpakuto Form

    Sealed Form

    Weapon Name: Makurayami (Total Darkness; Absence of light)

    Weapon type: Katana

    Appearance:
    Spoiler:

    As you will notice The Guard at the hilt is a rustic gold color, with an open style that resembles the Edo Period Imperial design. The Fuchi (Hilt Collar, or the small piece of metal wrapping around just under the guard) is also a rustic gold color, as well as the Kashira (little piece at the end of the handle). All these metallic pieces are made of finely crafted Black Iron.
    The Habaki (blade collar; the big piece of metal over the guard on the blade side) is an overlay of polished brass decoration, on top of solidified Black Iron.
    The Tuski (handle) is made of polished cypress, with traditional ray skin Sa’me, with a decorative brown Ito (braid on handle) wrapped over it. The Sageo (corded braid on the sheath) is also a decorative brown cord.
    The saya (sheath) is made of cypress, polished over many times, and painted with a smooth Lacquer finish, giving it the dark metallic brown appearance.The blade is 43 inches from Kashira to tip, with a slight suri (cruve to blade) that makes possible quick, skilled slashes.

    Element: Raw Power

    Zanpakuto Spirit Description: My Zanpakuto spirit is a man, whom on first appearance casts little by way of impressive stature. he is mature in age, as he has existed long, long before we became comrades, with flowing black hair, kept up in a royal decorative design, with a black mustache and black beard. I have included a portrait of him, painted many long years ago, yet capturing his ageless appearance. You will also notice the fowl feathers scepter he holds:
    Spoiler:

    He resides in a small home, in a heavily forested area. His home is extremely hard to reach, and once one makes the journey, one must complete 3 tasks before he will allow an audience. His home is surrounded on three sides by a small pond. Here is what it looks like:
    Spoiler:


    Released

    Release Command: "Giyuu ikioiduku; Jinchi shouten moukeru. Amakudare, Makurayami"
    {Translation: "Loyalty and Courage to gather strength; benevolence and wisdom to establish focus. Descend from heaven, Total darkness"}

    The command does not need to always be spoken in full form. It can be abbreviated by simply saying:
    "Amakudare, Makurayami"
    {Translation: "Descend from Heaven, Total Darkness}

    But I prefer to use the whole in most cases.

    Release Appearance:
    Spoiler:

    In released form, my Katana becomes a Nodachi blade. Basically you can tell by the looks of it that the suri of the blade (the curve) curves deeper, and the blade and handle becomes longer. In fact the overall length goes from 43 inches to 68 inches, allowing for much smoother, fluid movements, with a lot more power. In this form as with sealed, my sword technique is my dominant strength.
    In this form I have two basic abilities, one passive and one offensive. The passive also works as a defensive ability, but defense mostly comes from my strength and sword technique.
    The second, more powerful one is a precursor to my Bankai state. Also my power doubles from sealed form, as my reitsu fires up.

    Passive abilities:

    1.Ichijinnokaze (Gust of Wind):
    This is more of a side effect then an ability. With my reitsu and power being increased so much, when I slice my blade a burst of reitsu is fired off, like a gust of wind. It doesn’t travel over long distances, but in close combat or in defense of kidou, it is extremely effective. This burst is so strong and precise to my movements that up close (7 feet or less) it will cut just like a blade, and over greater distances (up to 25 yards away), can be hit with tremendous force, like a blunt object. Of course the power of this is proportionate to the power of my movement. With a simple movement, the force is slight, but with a strong stroke, the force can be devastating.


    Activated abilities:

    1. Ability Name: Tensuu no tsukimono (Points of Authority)
    Ability Type: Offensive
    Activation Command: This is where the ability varies from most. Though it has one name, there are actually a few different variations to each one. Each one most be spoken seperately. I will list them all one after the next. keep in mind, there are multiple things on this list, but they are all variations of one ability. To engage each variation, I take the first two fingers of my left hand an run them on part of the blades spine while chanting the name of that variation.

    1.) Sokuryokuwootosu (To Slow Down): Blocks Opponents Shunpo/Soinado abilities.
    2.) Kaijo (Cancellation): Blocks Opponents ability to release (shikai/Bankai/Hollow resurreccion)
    3.) Kagen (Lower Limit): Blocks opponents ability to use Kidou/Cero
    4.) Bakenokawawohagu (To Unmask): Blocks Viazards ability to use their mask (hollow abilites)
    5.) Unsan (Scatter/disperse): Blocks opponents ability to manipulate spirit particles. (primarily for use against Quincy. Hardly ever used)

    Ability Description:
    As you can see, each variation effects a different aspect of a possible opponents arsenal. What is does is this, once a ability is engaged, if the blade makes contact with the opponent in anyway, even by striking blades, it adds a seal to that target that blocks that particular ability. For example, if I use Kaijo and make contact with an opponent in anyway, then a seal is placed on that opponent blocking that particular ability (being able to release their zanpakuto or resurrecion as a hollow), making it unuseable as long as I am still in released state, or the variation is in effect. Basically it works on the principle of spirit pressure, manifested in a particular way so concentrated, that it forces the oppoenents into submission, blocking it.

    Downside: The ability itself has no down side, as it creates a complete and unbreakable seal of the ability, however, their is a strong weakness; only one ability may be used at a time. For example, if I am blocking an opponents ability to use kidou, I may change variations and block shunpo, but once the change is made, the seal blocking kidou/cero is removed, making it useable again. In shikai, only one thing can be blocked at any given time.


    Bankai:

    Final Release Name: Shiten hashira (Four Pillars Supporting Heaven)

    Bankai Appearance:

    Once bankai is released, two different things happen. Four giant pillars rise around myself, my opponent and the battlefeild, in a four corner square pattern, creating a box and seal, 1000 yards in each direction. Outside of the seal, everything turns to total darkness, while inside, where we are remains the same.
    My blade also changes; it breaks into 11 peices which fall to the ground and sink in, rising up again as 11 different katanas, which I can use one at a time.

    My Bankai state is a single ability; it blocks everything at once, that the shikai blocks one at a time. To make it short and sweet, the only thing an opponent can do inside the seal of my bankai is fight me blade on blade in a sword match. Of course hand to hand would be ok, but no shunpo, kidou, shikai, bankai, cero, resurreccion, etc could be used; only your blade.

    This is two sided though, as I can only use my blade also. The seal is general, so I can't use kidou or anything either. However, there is one catch in my favor.

    Each of my blades equal a 10% power boost. If the blade I use breaks, the power is redistributed to the remaining blades. If by chance I break 10 of the blades, the final blade will boost my power 100%; basically, you would be facing 2 of me power wise. The principle of this is to overwhelm the opponent with power. This is the only ability available to anyone inside the pillar seal.

    As for the pillars, if all four break by chance, the bankai will be defeated, however they are tied directly to me, therefore I must be defeated in order for them to break. Attacking them does no good.

    I realize this ability sounds over whelming and invincible, but I assure you it isn't. let's say as a 4th seat I used this against a captian; well a captian may have to fight for a minute, but my last blade would quickly be shattered ending the bankai. Or if as a 4th (i'm picking that because that is where bankai starts), I fight an 11th seat, I may break a couple of blades, but I won't get to the last one before the battle ends, unless I broke them myself, which there is no point in doing. Basically, it is a relative ability. This is to ensure that there is no god mode to it.

    Finally, there is one last state; compressed.

    Name: Tensameru (Heaven Coming down)

    Ability Description:

    This ability is only useable once I am on my last blade. By holding my blade in front of me, parallel to the ground, I chant the name of the ability.
    The blade then begains to draw the power of the four pillars back into itself, as it disappears from my hand and appears in an image in front of my opponent. The seal of the four pillars, still blocking abilities, constantly shrinks to a point where it only surrounds my opponent, fitting like a rectangular box trapping them in. Once the seal is reduced to this the power of the blade reaches critical, and an explosion occurs inside the small box, equal to the full extent of my power exploding the box and the opponent. It's like being hit with all the power of 2 of me at once. Of course, once this is over, my blade returns to it's sealed state.


    Last edited by Haji Yukimura on Mon Feb 02, 2009 2:28 pm; edited 1 time in total
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    Post by Anime-A Sat Jan 17, 2009 1:55 pm

    Sealed Form

    Weapon Name:King Lightning, kingu no inaduma, キングの稲妻
    Weapon type:Katana
    Appearance:whene sealed its a normal katana but the hilt has a lightning bolt on the side.
    Element: lightning

    Zanpakuto Spirit Description:
    A very old man who's eyes glow white with lightning. He wares a white sleeveless haori with black beautifully engraved armor under it. but none of his beautiful clothing or armor can be seen cause he always wares a old beggar cloak.



    Released

    Release Command:
    inaduma oto no wa - 稲妻音の輪 - The ring of lightning sounds
    Release Appearance:His zanpakuto and body starts to emit lightning then his blade melts down in to Wind and Fire Wheels that are constantly emitting lightning along with his body.

    Passive abilities:

    1. lightning control: Lightning is always flowing from him. He can Shorten the amount that comes out but no matter what a small lighting bolt will be floting around him

    2. Any lightning his lightning touches gives him a power boost.

    Activated abilities: (Offensive and Defensive skills gained that require commands to activate)

    1. Ability Name:inaduma kakuchou - Lightning extension - 稲妻拡張
    Ability Type: Offensive both Defensive)
    Ability Description: Lightning begins to surround the 6 blades on both the the rings and can make lightning blades that can stretch to fit the situation
    Downside: The rings become hard to handle and a high chance of dropping the ring.


    2. Ability Name:inaduma wa kontoro^ru - Lightning ring control - 稲妻輪コントロール
    Ability Type:Offensive
    Ability Description:He holds the wind and fire wheels up and his lightning engulfs them lifting them up around him as they start to spin like buzzsaws. he then can control them and can send them at a opponent.
    Downside: The Buzzsaws can be knocked down leaving him unarmed(can take control of the ring for 2 posts)

    3. Ability Name: kaminari shi^rudo - Thunder shield - 雷シールド
    Ability Type: Defensive
    Ability Description:holds the rings up in front of himself and then rings of lightning start to emit more lightning in circles and launches them forward one after another and they grow bigger and bigger as they travel further from him.
    Downside:the bigger the circle the weaker the shield.



    4. Ability Name:kurasa wo haku kangae -The idea which sweeps darkness - 暗さを掃く考え
    Ability Type: Defensive
    Ability Description:A massive wall of pure lightning is used as a shield and when used It makes bright flashes which can blind someone who is not prepared

    Downside: This takes a large amount of reitsu to use, It has a recoil effect to it causing a explostion as it disapears.

    Bankai..Will add later
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    Post by King_Nothing Tue Feb 10, 2009 7:31 am

    Sealed Form

    Weapon Name: Dragona
    Weapon type: Katana/Sword
    Appearance: Average length, silver blade katan, with a handguard that has designs similar to fire around the place where the blade comes out.
    Element: Fire, any and all kinds

    Zanpakuto Spirit Description: A humanoid dragon with plates of armor and pieces of cloth covering his waist area. Large, decorative shoulder guard covers each shoulder.

    Spoiler:

    Released (Im gonna go ahead and do this if you dont mind, so I wont have to later.)

    Release Command: Burn my enemies to ash, Dragona.
    Release Appearance: A blood-red blade about three feet long, and a foot wide, replaces the standard katana. A strange, curling hand guard wraps around my hands.
    Passive abilities:

    1. Flame Wheel: Upon release, a wheel of fire erupts out of the transformed blade at the opponent. Usually used for distraction purposes.

    2. Dragon Eye: Grants me super-sensitive eye-sight, making it easier to predict enemy moves, pick out important details, and occasionally see a short time into the future.

    Activated abilities:

    1. Ability Name: Supernova
    Ability Type: Offensive
    Activation Command: Supernova!
    Ability Description: A basketball sized sphere of fire erupts out of my hand, flying at the target, exploding on contact.
    Downside: Slows down reaction time.

    2. Ability Name: Pyro Wall
    Ability Type: Defensive
    Activation Command: Rise, Pyro Wall!
    Ability Description: A wall of fire appears in front of me, or chosen protected object, wall being as big as reiatsu can handle.
    Downside: Sometimes depends on size of wall, greatly weakened.
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    Post by war_makes_me_happy Tue Feb 24, 2009 6:10 am

    Sealed Form

    Weapon Name: [Something in japanese]
    Weapon type: (Typical katana; again - no difference]
    Appearance: Basic sword length, blade is made of a slightly trans-luminescent composite which gives off a ghostly reflective color. The blade itself [originally] is dark bluish black and from the center of the guard is comprised of two halves of a certain star [they can disconnect] forming multiple weapons thus rendering the sword to be without guard; if need be.
    Element: None

    Zanpakuto Spirit Description: Firstly the spirit is the semblance of a most beautiful woman. Her appearance at first glance is a woman in a tattered, claret draping gown slightly reminiscent of someone who has lost her true love. She is now an apparation somewhere around the age of 200 years, her eyes are a haunting and chilling white [her body trained infinitely beyond its ability] - her way of coping was through war and effortless training/honing of her reflexes and natural talents.

    Released

    Release Command: [again, something in japanese that sounds cool]
    Release Appearance: The woman previously mentioned disregards her original clothing for something more of a soldier. Her body is adorned with black and white celestial armor, from head to toe [even more elegant then before]. Half of her body within this armor is translucent and gives off a harmonious bioluminescent appearance that provides her with stability and balance when I use her [at times you can almost see right through her].
    Passive abilities: N/A

    Activated abilities: N/A

    [For your information only]: The reason why I dislike passive and activated abilities is simple: it complicates the main function of my shikai and it will complicate the main function of my bankai. Their are simply attacks through the shikai as well as bankai, there are no extra additions because that just deters my concentration when fighting an opponent.

    1. Ability Name: Enlighten
    Ability Type: Offensive
    Activation Command: Enlighten
    Description: Enhances both speed and reflex at first, while in mid-combat her appearance watches me as she slowly transfers her abilities over to me: including lightness which adds more to the agility and focused intensity of my limb movements [allowing for more precision attack capabilities]
    Downside: Time limited; adds extra stress to organ systems [mainly skeletal, muscular and nervous] so for a few posts.

    2. Ability Name: Encompass
    Ability Type: Defensive
    Activation Command: Encompass [anyone noticing a pattern here]
    Ability Description: The majority of my shikai abilities are just her basic training prowess passed down into me via other means; by merely waving the blade around it creates a spherical plain of darkness of which I can control [all basic skills function normally within this umbral shell]this allows me to see more heightened, my other various senses are sharpened and it gives me a slight strategic edge when in full usage.
    Downside: Time limited as well; the shell only holds out as long as their is enough reiatsu within both participants [spirit and master] but slightly more posts after.

    3. Ability Name: Envenom
    Ability Type: Offensive
    Activation Command: Envenom
    Ability Description: By controlling the dark matter and collecting it back within the disappearing blade it becomes a thick consistency resembling tar, linked partially to both of our minds we can manipulate this substance as a volatile weapon or reiatsu-hardened projectile; it can even enter the wounds of my enemies and destroy them bit by bit from inside.
    Downside: Time limited [regularly] drains reiatsu at a slightly faster pace and puts even more strain on my mind - this can even be deadly in large doses or prolonged fights.


    Bankai: (4th Seat and above)

    Final Release Name: Emerge, Aria and Umbria!
    Bankai Appearance: By simply motioning the blade in a concentric arc [within moments] the blade begins to separate into two. One blade becomes pitch black and the other blade becomes ghostly white, each blade represents the split personality within its original form [the shikai is her before the transcendant metamorphosis she undergoes while fighting] 1 side of her is aggressive; cold and calculating; intelligent and sadistic during war. 2 is more gentle, elegant and angellic, more female then the other and is versatile, athletic and agile and anything that allows her stealth and guile. Each one wears a dress and slight futuristic armor [both black and white] their personalities are nothing like who they are when brought out into the battle.

    Main Abilities:

    Ability 1: "Aria; Death Dance and Motion 1"
    Ability command: [same as above]
    Ability description: She represents my increase in Hakuda and Hohou [this drastically increases and physically changes and alters my perception of the two] I fight using her more then the other, during this stage and become extremely flexible while I fight. When fighting neither of the two are weak, we kill without mercy though the way we kill and injure is few and far between.
    Ability downside/weakness: Her level of power isn't quite as draining as the others, but she cannot hold up to the strain I put on her more so then Umbria. She tends to fade more as time progresses in combat [so she is typically used first and more so throughout efficiently].

    Ability 2: "Umbria, Death Dance and Motion 2"
    Ability Command: [same as above]
    Ability Description: She is more skillful, ruthless, heartless, cold and detached then the more open personality of the other one. She represents pure physical might and prowess; she also becomes the basis for my tremendous increase in Zanjutsu and Kidou. Everything becomes more textbook with each step and progression while fighting with her - my personality shifts into danger mode [not good for everyone else].
    Ability Downside/weakness: Since she is more aggressive and insane, she tends to bleed out more reiatsu with every attack and defense [not as much as the first one]. Her methods are anything but smart, though she is very intelligent she relies more on instinct and impulse while gauging opponent's and their weaknesses.

    Ability 3: "Death Dance, Motion 3"
    Ability Command: [same as above]
    Ability Description: They are utilized simultaneously as one collective fighting unit, they compliment each other magnificently [each weakness is protected and each attack is more efficient and immense]. Each one of them is controlled through my bodily reiatsu, mental projection and mostly through my zanpakuto's own motions [offensive/defensive]. This can only be seen for a brief instant before drawing them into my body; beyond this point you can tell what happens.
    Ability Downside/weakness: Utilized as long as I still draw breath into my body. As I become more and more like the spirit of my blade, characteristics and other various features resemble us both - hers more so as both entities bring out the fighter in me.

    In short, when they expire - I can as well.
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    Post by King_Nothing Sat Feb 28, 2009 7:41 am

    Sealed Form

    Weapon Name: Dragona
    Weapon type: Katana/Sword
    Appearance: Average length, silver blade katan, with a handguard that has designs similar to fire around the place where the blade comes out.
    Element: Fire, any and all kinds

    Zanpakuto Spirit Description: A humanoid dragon with plates of armor and pieces of cloth covering his waist area. Large, decorative shoulder guard covers each shoulder.


    Spoiler:

    Released

    Release Command: Burn my enemies to ash, Dragona.
    Release Appearance: A blood-red blade about three feet long, and a foot wide, replaces the standard katana. A strange, curling hand guard wraps around my hands.
    Passive abilities:

    1. Flame Wheel: Upon release, a wheel of fire erupts out of the transformed blade at the opponent. Usually used for distraction purposes.

    2. Dragon Eye: Grants me super-sensitive eye-sight, making it easier to predict enemy moves, pick out important details, and occasionally see a short time into the future.

    Activated abilities:

    1. Ability Name: Supernova
    Ability Type: Offensive
    Activation Command: Supernova!
    Ability Description: A basketball sized sphere of fire erupts out of my hand, flying at the target, exploding on contact.
    Downside: Slows down reaction time.

    2. Ability Name: Pyro Wall
    Ability Type: Defensive
    Activation Command: Rise, Pyro Wall!
    Ability Description: A wall of fire appears in front of me, or chosen protected object, wall being as big as reiatsu can handle.
    Downside: Sometimes depends on size of wall, greatly weakened.

    3. Ability Name: Length of Flame
    Ability Type: Offensive
    Activation Command: Reach, Length of Flame
    Ability Description: A 'string' of fire comes out of hand and connects to the bottom of the handle of my sword, allowing it to go into a much farther range than if I had it in my hand; ideal when fighting an archer or someone who prefers fighting form a distance.
    Downside: Leaves me wide open to short range attacks until my sword is back in my hand, which takes a second or two.

    (Edit to add an ability)
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    Post by Zeria Iiyasei Sat Mar 14, 2009 6:37 am



    11th Division Zanpakuto Form

    Sealed Form

    Weapon Name: KitsuneKage
    Weapon type: 4 foot Katana
    Appearance:
    The blade is black, split in two halves with a strong metal alloy combination of iron, silver, and diamond making it a very strong and durable weapon with a great cutting power. It also bears the rune symbols for nature and shadow, both engraved into the blade. The zanpakuto also has a “Z” shaped emblem attached to the hilt of it. Long grip, bound by cloth, with two roses carved into it, one red, and one blue.



    Element: Shadow/ Nature

    Zanpakuto Spirit Description:
    Spoiler:



    Released

    Release Command:
    Nagurikorosu onoga hankou, KitsuneKage!
    Release Appearance:
    KitsuneKage becomes sleek and quick moving, forming to the shape of a swift rapier with two strands of cloth trailing off of the grip. The roses are still engraved in the hilt and the blade is almost exactly like the sealed form, only much lighter and deadlier. When in shikai released state, the blue rose will gleam dully.


    Passive abilities:

    1.
    Renraku no Shogai (Touch of Life)= If she strikes the ground with her zanpakuto, lush vegetation will begin to grow and bloom, just as if she strikes a form of plant, it will begin to grow rapidly until collapse.


    2. Kagetougou (Shadow Synthesis)= When KitsuneKage is covered in shadows, away from the light, it gains power from all of the shadow around it, but if the light hits it, it loses all its gained power and has to recharge the shadow energy.

    Activated abilities:

    1. Ability Name:
    Shizenkai no Geijutsu (Nature’s Art)
    Ability Type: Offensive/Defensive
    Activation Command: “DANCE!”
    Ability Description:
    A mastery over elements of nature, like vines, flowers, and such. Zeria can move it where she pleases or grow things quickly where she wants, as long as the nature she’s manipulating is within a 100 ft span of her.
    Downside: She has to focus rather intensely on what she’s manipulating, making it difficult to manage both swinging her sword and attacking with plants.

    2. Ability Name:
    Kage no Nijuushin (Shadow Doppelganger)
    Ability Type: Offensive/Defensive
    Activation Command: “STRIKE!”
    Ability Description:
    A clone of Zeria formz within the shadowz in an identical likeness and is controlled by Zeria.
    Downside: Whenever the plants take damage, she feels the pain of it for a split moment, and has to expend extra energy to re-raise them.

    3. Ability Name:
    Shizenkai no Tsubasa (Nature’s Wings)

    Ability Type: Offensive/Defensive
    Activation Command: “FLY!”
    Ability Description:
    Plants will rise up and lift her, fixing to her back like wings, thus allowing her more aerial capabilities.

    Downside: Her speed is reduced and it requires extra focus, because she has to keep the plants holding her up.

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    Post by King_Nothing Sun Apr 12, 2009 6:53 am

    Sealed Form

    Weapon Name: Dragona
    Weapon type: Katana/Sword
    Appearance: Average length, silver blade katan, with a handguard that has designs similar to fire around the place where the blade comes out.
    Element: Fire, any and all kinds

    Zanpakuto Spirit Description: A humanoid dragon with plates of armor and pieces of cloth covering his waist area. Large, decorative shoulder guard covers each shoulder.


    Spoiler:

    Released

    Release Command: Burn my enemies to ash, Dragona.
    Release Appearance: A blood-red blade about three feet long, and a foot wide, replaces the standard katana. A strange, curling hand guard wraps around my hands.
    Passive abilities:

    1. Flame Wheel: Upon release, a wheel of fire erupts out of the transformed blade at the opponent. Usually used for distraction purposes.

    2. Dragon Eye: Grants me super-sensitive eye-sight, making it easier to predict enemy moves, pick out important details, and occasionally see a short time into the future.

    Activated abilities:

    1. Ability Name: Supernova
    Ability Type: Offensive
    Activation Command: Supernova!
    Ability Description: A basketball sized sphere of fire erupts out of my hand, flying at the target, exploding on contact.
    Downside: Slows down reaction time.

    2. Ability Name: Pyro Wall
    Ability Type: Defensive
    Activation Command: Rise, Pyro Wall!
    Ability Description: A wall of fire appears in front of me, or chosen protected object, wall being as big as reiatsu can handle.
    Downside: Sometimes depends on size of wall, greatly weakened.

    3. Ability Name: Length of Flame
    Ability Type: Offensive
    Activation Command: Reach, Length of Flame
    Ability Description: A 'string' of fire comes out of hand and connects to the bottom of the handle of my sword, allowing it to go into a much farther range than if I had it in my hand; ideal when fighting an archer or someone who prefers fighting form a distance.
    Downside: Leaves me wide open to short range attacks until my sword is back in my hand, which takes a second or two.

    (Edit to add an ability and edit spirit photo)
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    Post by King_Nothing Tue Apr 21, 2009 6:33 pm

    Sealed Form

    Weapon Name: Dragona
    Weapon type: Katana/Sword
    Appearance: Average length, silver blade katan, with a handguard that has designs similar to fire around the place where the blade comes out.
    Element: Fire, any and all kinds

    Zanpakuto Spirit Description: A humanoid dragon with plates of armor and pieces of cloth covering his waist area. Large, decorative shoulder guard covers each shoulder.


    Spoiler:

    Released:

    Release Command: Burn my enemies to ash, Dragona.
    Release Appearance: A blood-red blade about three feet long, and a foot wide, replaces the standard katana. A strange, curling hand guard wraps around my hands.
    Passive abilities:

    1. Flame Wheel: Upon release, a wheel of fire erupts out of the transformed blade at the opponent. Usually used for distraction purposes.

    2. Dragon Eye: Grants me super-sensitive eye-sight, making it easier to predict enemy moves, pick out important details, and occasionally see a short time into the future.

    Activated abilities:

    1. Ability Name: Supernova
    Ability Type: Offensive
    Activation Command: Supernova!
    Ability Description: A basketball sized sphere of fire erupts out of my hand, flying at the target, exploding on contact.
    Downside: Slows down reaction time.

    2. Ability Name: Pyro Wall
    Ability Type: Defensive
    Activation Command: Rise, Pyro Wall!
    Ability Description: A wall of fire appears in front of me, or chosen protected object, wall being as big as reiatsu can handle.
    Downside: Sometimes depends on size of wall, greatly weakened.

    3. Ability Name: Length of Flame
    Ability Type: Offensive
    Activation Command: Reach, Length of Flame
    Ability Description: A 'string' of fire comes out of hand and connects to the bottom of the handle of my sword, allowing it to go into a much farther range than if I had it in my hand; ideal when fighting an archer or someone who prefers fighting form a distance.
    Downside: Leaves me wide open to short range attacks until my sword is back in my hand, which takes a second or two.

    Bankai:

    Final Release Name: Henthor Dragona (Dragon of Hell)
    Bankai Appearance:
    Spoiler:

    Passive Abilities:

    1. Wisdom of my Ancestors-Grants me pieces of knowledge from past generations of Oakranrs to help me in battle. (Does not occur often)

    2.Sin Hok-I obtain a mask that is often mistaken for one but is NOT a hollow mask.
    Spoiler:

    Main Abilities:

    Ability Name: Suprenova
    Ability Type: Offensive
    Ability Command: Multiple
    Ability Description: It depends on the Supernova attack Im using. There are over 100 Supernova attacks, but I mostly only use four: Supernova (above), Supernova Cannon (a white hot beam of fire blasts from my hand, and can destroy many things in its path. My personal favorite attack), Supernova Explosion (A dome of fire blasts out of my body with the force and energy of a real supernova. But it is extremely dangerous to use, and can end up causing more bad than good. Used only under desperate circumstances) , and Supernova Dragon (below)
    Ability Downside/weakness: Usually weakens me a lot, so I may not be as focused after using them.

    2. Ability Name: Supernova Dragon
    Ability Type: Offensive
    Ability Command: Supernova Dragon!
    Ability Description: Surrounds my body in fire in the shape of a dragon. It grants me comeplete control over dragons and fire, and increaes my strength ten-fold.
    Ability Downside/weakness: After I 'turn the ability off', I have almost no reiatsu, and could very well be killed by the drain. Thus, I use it sparingly.

    OOC: Sorry if some of these appear like god-modding abilities, but I did say they are not used often, and they drain me. Plus, I imagined these before as incredibly powerful attacks. Its kinda hard for me to make them a lot weaker...
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    Post by Koga Kinoske Sun Jul 12, 2009 1:42 pm

    Name:Gaikotsu and Karasu

    Manifestation:Gaikotsu looks like a black skull & Karasu looks like a white crow only twice as big

    Release Phrase: Cry to the burning moon Gaikotsu, Fly high into the night sky Karasu

    Eliment:Wind

    Level:shikai

    Sealed Zanpaktou:
    Spoiler:
    Karasu

    Spoiler:
    Gaikotsu

    Shikai:
    Spoiler:
    Kage-Gaikotsu

    Spoiler:
    Curved wing Karasu

    Shikai Ability: Karasu has the ability to make illusions of the user but no more than two can be created. Gaikotsu gives the user the ability to walk through walls and other solid objects.

    Name: Hauringu Tsuki [Howling Moon]
    Effect: After the user stabs his/her opponent he/she slowly drains them of there spiritual energy. Duration and or Cooldown :3 posts

    Name: Shippou Tsuki [Silver Moon]
    Effect:The user is able to create a tornado around him/her and the opponent that causes to damage to only your enemy
    Duration and or Cooldown:2 posts

    Name: Joushou Arashi [Rising Storm]
    Effect: Using both Gaikotsu and Karasu the user is able to harness red tornadoes by fokising on hatred and pain as the user manifests spiritual energy into the wind around the user and the swords that the user is able to move freely with the movemints of the users swords.
    Duration and or Cooldown:4 posts
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    Post by Regulator Ty Tue Aug 11, 2009 5:05 pm

    name: youso rifuto
    manifestation: a Hunter in Native American clothing
    release phrase: Gin Ya
    element: Wind,Fire,Ice,Lightning,
    (depending on what kind of arrow I shoot)
    Sealed Zanpaktou:
    X Pictures, Images and Photos
    Released:
    Bow and Arrow Pictures, Images and Photos
    My bow fires arrows of the elements and i can control them as they fly through the air.
    Bankai:
    Throwing Star Pictures, Images and Photos
    My bow turns into throwing stars and i grow demon wings on my back. i can move really fast and throw as many stars as i wont. The stars have the wind element.
    Attacks
    Spiral cut
    My stars surround the target spinning and slice at them from every angle
    Tunnel Spin
    My throwing stars go underground and create a wind tornado around the target when they come up.
    Defences
    Tesla Barrior
    A barrior of lightning creates an orb around me blocking out attacks and electracuting things around me.
    Tesla Wall
    I can create a barrior of Electricity wherever i wont to block attacks or enemys
    Kira Tsukinom
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    Post by Kira Tsukinom Fri Mar 05, 2010 12:16 am

    Sealed Form

    Weapon Name: Tomodachi
    Weapon Type: Katana/sword
    Appearance: The blade itself is a deep black ghostly filling, has a unique handle that gives it a equal weight. Its the basic swords length, maybe a little longer then your average sealed sword.
    [Picture Here]
    Element: Raw Power Mixed with Sound.

    Zanpakuto Spirit Description:
    -He is missing his right arm and wears armor that ancient samurais used to wear, He also wears a mask to cover his face, leaving only his glowing red eyes to appear through the eye holes of his armor.
    [Appearance Here]
    -In his Shikai form, there is quite the few differences to his appearance. He grows wings, he grows a left arm that appears to be normal, also to which he holds the sword in is his left hand. His right hand turns into a type of bladed claw and his hair becomes much longer, his skin becomes paler, and his teeth become slightly fanged. In this stage he leaks a dark powerful reiatsu.
    [Appearance Here]


    Shikai:

    Release Command: Unsheath Yourself, Taoreta Senshi
    Release Appearance: Appearance

    Passive abilities:
    1. Cromwell Approval
    -Control over sound waves-
    With this, he can control what you can see and hear and even what you feel to a certain extent.
    2. Art Constriction Level 3
    -Mind Control-
    Allows him to control the 5 senses, and nerves to a certain extent

    Active abilities:
    Ability Name: Ultimate Armor
    Ability Type: Defensive
    Activation Command: Houmen sono Kurokongouseki [Release the Black Diamond]
    Ability Description: It creates a Black Diamond-like Shield underneath his entire skin-structure, is extremely powerful and can only be broken by a rather powerful shikai.
    Downside: He cannot leak his powerful reaitsu through it, if he does, it will slowly break, and it limits his movement making him slower then what he is without it
    --
    Ability Name: The Black Box
    Ability Type: Defensive
    Activation Command: Fuuin Inai [Sealed Within]
    Ability Description: { He points his blade straight up into the air then points it at his opponent after that it mixes with his passive ability to control the sound waves, making everything still appear exactly how it was when in actuality, they are stuck in the box.} It creates a Large barrier 100 yards in all directions in the shape of a box, to those outside of it, it just appears to be a black wall that you cannot see into, or feel anything in. You cannot exscape it until your opponent has been defeated.
    Downside: Drains a lot of reiatsu, can be seen by the outer world very easily, with enough reiastu it can be broken.

    Ability Name: Hitokiri
    Ability Type: Offensive
    Activation Command: Kyoshoku Jinkei [Show mercy]
    Ability Description: for five swings of his sword pushes waves of energy and reiatsu through the opponents body, making it to where it can damage internal organs without even hitting them.
    Downside: Can be easily dodged if you figure out how it works, and leaves Kira entirely vulnerable to an attack each time he tries it, also it drains a lot of reiatsu.

    His Bankai: [It's empty for now, I will work on it later.]
    Spoiler:

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