Okay after going away and having a think I came up with another idea for my zanpakuto and I was wondering which one people would think is better, I also re-thought my time control one to try and make it a bit more balanced and easier to RP
therefore my first option (Option A) is the time control power but with the caveat that it can only be used on willing targets - meaning that his primary use would be on himself or for things like tactical meetings where they want as much time as possible, that would also still allow me to have the space manipulation abilities as part of my bankai
Option B is a zanpakuto which does not instantly injure people - rather it leaves a thin welt like line on their skin where the would should be, the damage from all attacks is stored and can either be activated all at once so that the wounds all opened at once or have all of the wounds disappear but empower the next strike he lands with the wounding force of all of those previous strikes combined - this would be especially good against cocky opponents as it would mean they might stand and let him hit them, thinking that he was actually weak until he used the ability to cause the wounds. I was also thinking that he could maybe have tha ability to hit multiple targets, then rather than activating the damage on all of them and causing many wounds to open at once, take the damage from all of them and put it onto one. Hope that makes sense
What does everyone think?
Oh also both abilities are meant for captain level Shinigami, if that helps
therefore my first option (Option A) is the time control power but with the caveat that it can only be used on willing targets - meaning that his primary use would be on himself or for things like tactical meetings where they want as much time as possible, that would also still allow me to have the space manipulation abilities as part of my bankai
Option B is a zanpakuto which does not instantly injure people - rather it leaves a thin welt like line on their skin where the would should be, the damage from all attacks is stored and can either be activated all at once so that the wounds all opened at once or have all of the wounds disappear but empower the next strike he lands with the wounding force of all of those previous strikes combined - this would be especially good against cocky opponents as it would mean they might stand and let him hit them, thinking that he was actually weak until he used the ability to cause the wounds. I was also thinking that he could maybe have tha ability to hit multiple targets, then rather than activating the damage on all of them and causing many wounds to open at once, take the damage from all of them and put it onto one. Hope that makes sense
What does everyone think?
Oh also both abilities are meant for captain level Shinigami, if that helps
Wed Jan 03, 2024 12:18 pm by Senetue
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