Where did BDCS come from?
BDCS didn't just pop into existence, over the years we have been working on having a proper stat system, it evolved from a battle system involving random numbers to a level based RP using word counts and multiplier and to the CAR-beta which we had up for sometime. We never really implemented anything. Our goal is to improve everyone's RP experience and hence therefore, innovate. And our latest innovation is the BDCS.
Battle System
Battle System Testing
Battle System's Evolution to CAR
How is this different from other sites stat system?
We try to be as unique as possible but there will always be unavoidable similarities. BDCS is different because it uses two templates, the Basic and the Advanced.
Basic Template
{For reference we are going to use Shinigami CS}
The Basic Template consists of the 7 basic elements needed to survive in game.
1.Life - (Characters Health)
2.Reiatsu - (Characters Power)
3.Zanjutsu (Characters Sword-play Mastery)
4.Hakuda (Characters hand-to-hand combat Mastery)
5.Hohou (Characters Speed/Flash Step Mastery)
6.Kidou (Characters Kidou Mastery)
7.Zanpakuto (Characters Zanpakuto Mastery)
Pros:
Basic Template is easy to understand and you have lesser areas to distribute points to.
Cons:
You have no real control over your characters strengths and weaknesses within a particular area. When you fight a character using an Advanced CS, your stats in all areas will be divided in 2 (3 in Zanpakuto/Resurrection/Spirit Weapon) and be distributed equally into areas the basic template no longer holds.
What does this mean? To put it simply, it means every Basic CS has a hidden Advanced CS which we don't require you to do. If you wish to see how your Basic CS would look like in advanced, we would gladly show you.
Still don't understand?
Her's a sample.
Advanced Template
Advanced template on the other hand digs deeper within the seven basic elements. If the basic elements are the trees, the addition in advanced template would serve as the roots.
1.Life
-Damage - (Characters Max Defense)
-Regeneration - (Characters Health Regeneration)
2.Reiatsu
-Release - (Reiatsu's flow outwards)
-Regeneration - (Reiatsus flow inward or regeneration)
3.Zanjutsu
-Defensive - (Characters ability to defend in swordplay)
-Offensive - (Characters ability to attack in swordplay)
4.Hakuda
-Defensive - (Characters ability to defend in hand-to-hand combat)
-Offensive - (Characters ability to attack in hand-to-hand combat)
5.Hohou
-Dodging - (Characters ability to dodge attacks)
-Counter - (Characters ability to make counters)
6.Kidou
-Bakudo - (Characters mastery of Bakudo)
-Hado - (Characters mastery of Hado)
7.Zanpakuto
-Sealed - (Sealed state mastery)
-Shikai - (Shikai state mastery)
-Bankai - (Bankai state mastery)
Pros:
You're character stats will be more defined, with the advanced templates we can see your characters real strengths and weaknesses.
Cons:
It can get a really confusing when distributing points, and sometimes it can be a little too demanding.
BDCS didn't just pop into existence, over the years we have been working on having a proper stat system, it evolved from a battle system involving random numbers to a level based RP using word counts and multiplier and to the CAR-beta which we had up for sometime. We never really implemented anything. Our goal is to improve everyone's RP experience and hence therefore, innovate. And our latest innovation is the BDCS.
Battle System
Battle System Testing
Battle System's Evolution to CAR
How is this different from other sites stat system?
We try to be as unique as possible but there will always be unavoidable similarities. BDCS is different because it uses two templates, the Basic and the Advanced.
Basic Template
{For reference we are going to use Shinigami CS}
The Basic Template consists of the 7 basic elements needed to survive in game.
1.Life - (Characters Health)
2.Reiatsu - (Characters Power)
3.Zanjutsu (Characters Sword-play Mastery)
4.Hakuda (Characters hand-to-hand combat Mastery)
5.Hohou (Characters Speed/Flash Step Mastery)
6.Kidou (Characters Kidou Mastery)
7.Zanpakuto (Characters Zanpakuto Mastery)
Pros:
Basic Template is easy to understand and you have lesser areas to distribute points to.
Cons:
You have no real control over your characters strengths and weaknesses within a particular area. When you fight a character using an Advanced CS, your stats in all areas will be divided in 2 (3 in Zanpakuto/Resurrection/Spirit Weapon) and be distributed equally into areas the basic template no longer holds.
What does this mean? To put it simply, it means every Basic CS has a hidden Advanced CS which we don't require you to do. If you wish to see how your Basic CS would look like in advanced, we would gladly show you.
Still don't understand?
Her's a sample.
- Spoiler:
- 18th seat : 5,000 points
Basic:
Life: 1500
Reiatsu: 1500
Zanjutsu: 300
Hakuda: 300
Hohou : 300
Kidou : 300
Zanpakuto: 300
Advanced:
Life: 1500
*Dmg: 750
*Reg: 750
Reiatsu: 1500
*Rel: 750
*Reg: 750
Zanjutsu: 300
*Def: 150
*Off: 150
.
.
.
and so on.
Advanced Template
Advanced template on the other hand digs deeper within the seven basic elements. If the basic elements are the trees, the addition in advanced template would serve as the roots.
1.Life
-Damage - (Characters Max Defense)
-Regeneration - (Characters Health Regeneration)
2.Reiatsu
-Release - (Reiatsu's flow outwards)
-Regeneration - (Reiatsus flow inward or regeneration)
3.Zanjutsu
-Defensive - (Characters ability to defend in swordplay)
-Offensive - (Characters ability to attack in swordplay)
4.Hakuda
-Defensive - (Characters ability to defend in hand-to-hand combat)
-Offensive - (Characters ability to attack in hand-to-hand combat)
5.Hohou
-Dodging - (Characters ability to dodge attacks)
-Counter - (Characters ability to make counters)
6.Kidou
-Bakudo - (Characters mastery of Bakudo)
-Hado - (Characters mastery of Hado)
7.Zanpakuto
-Sealed - (Sealed state mastery)
-Shikai - (Shikai state mastery)
-Bankai - (Bankai state mastery)
Pros:
You're character stats will be more defined, with the advanced templates we can see your characters real strengths and weaknesses.
Cons:
It can get a really confusing when distributing points, and sometimes it can be a little too demanding.
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