Level 1
Ichi-kaze Wind Blades - Kicking/punching invisible spiritual energy turning them to fast invisible wind blades
Ni-Kaze REVERSE - Requires a lot of spirit energy, the user places his/her hand on their chest in a position parallel with each other, then pushes an invisible wind barrier reversing all course actions.
San-kaze jiten sentou - Spinning winds surround casters arms giving it more force and speed
Yottsu-kaze jiten ashige- Spinning winds surround casters legs giving it more force and speed
Go-kaze Sanso sakashima -This attack is mostly used for finishing moves, trapping an enemy inside a twister suffocating him completely, could be made stronger by Ni-kaze. only record of ever perfectly mastering that move was by the dark lord
Level 2
Kaze-mutsu kazekabe - Caster holds up its right hand flat open forming a wind wall which can stop any form of attack with in a period of time, depending on how much spirit energy was used. Downside is that it loses its effect if the castor puts down his/her hand.
Kaze-sichi retsu - User releases warm air through kicking the wind with his left foot, releasing the wind from his/her heel.
Kaze-yattsu hotto - User releases cool air through kicking the wind with his right foot, releasing the wind from his/her heel.
Kaze-ku winged blades - spirit particles form an icy wind blade underneath the casters feet giving him/her incredible speed and flying ability
Kaze- juu hari ken - Believed to be the strongest known attack for all kaze clan techniques, it lives up to its name the huricane. The user summons strong winds to carry him/her in the skies to create swirling finishing move, either with a feather blade or a normal blade. (feather blade not needed, but reccomended)
Level 3 (Requires mastery of all techniques)
The Kaze Art Dance:
COMBO 1: Retsu-hotto dansu (requires mastery of all kaze clan techniques) - can use both kaze sichi and yattsu at the same time without activating both separately each, but together, by doing the retsu hotto kaze dance.
Advantage:
Attack and speed increases
Disadvantage:
Magic defense lowered and use is prohibited
Pattern on how to use:
Attack the enemy at least once with both techniques one with sichi one with yatsu (You can only activate one kaze spell in one post, so this are 2 attacks are separated from each other)
Activate and deactivate Sichi 4 times
Activate and deactivate yatsu 4 times
Activate them together with sichi coming first then yatsu
All this must happen in at least 5 posts, if not then it wont work.
COMBO 2: uindo dansu (requires mastery of all kaze clan techniques) - Same with combo 1 only with the addition of flight by using Kaze-ku, and having the ability to use an even more powerful level of Ichi-kaze.
Advantage:
Easy flight, Additional magic attack strength, faster speed.
Disadvantage:
Requires a high amount of spiritual energy and magic defense turns zero
Pattern on how to use:
Do this prior to activating combo 1. (DO it before doing combo 1, else it wont work)
Use kaze-ku at least twice, in two different circumstances.
Attack the enemy no matter how many times you like, but only in one post, else it wont be valid.
Then do the combo 1 activation.
COMBO 3 : saishuu nazo (requires mastery of all kaze clan techniques) - Possibly the highest combo anyone could reach, requires a lot of body and spiritual energy training to master.
Its a combination of both combo 1 and 2, added to that are Kaze-juu and ni-kaze.
Advantage:
Can easily defend self with ni-kaze, can summon strong winds with just the movement of any finger
Disadvantage :
No more speed increase, only Class A witches can acheive this level having enough mana to spare.
Pattern on how to use:
Do this prior to activation of combo 2.
Use Ni-kaze at least once, but there must be real threat
Do combo 2 activation
Activate Kaze Ju
Ichi-kaze Wind Blades - Kicking/punching invisible spiritual energy turning them to fast invisible wind blades
Ni-Kaze REVERSE - Requires a lot of spirit energy, the user places his/her hand on their chest in a position parallel with each other, then pushes an invisible wind barrier reversing all course actions.
San-kaze jiten sentou - Spinning winds surround casters arms giving it more force and speed
Yottsu-kaze jiten ashige- Spinning winds surround casters legs giving it more force and speed
Go-kaze Sanso sakashima -This attack is mostly used for finishing moves, trapping an enemy inside a twister suffocating him completely, could be made stronger by Ni-kaze. only record of ever perfectly mastering that move was by the dark lord
Level 2
Kaze-mutsu kazekabe - Caster holds up its right hand flat open forming a wind wall which can stop any form of attack with in a period of time, depending on how much spirit energy was used. Downside is that it loses its effect if the castor puts down his/her hand.
Kaze-sichi retsu - User releases warm air through kicking the wind with his left foot, releasing the wind from his/her heel.
Kaze-yattsu hotto - User releases cool air through kicking the wind with his right foot, releasing the wind from his/her heel.
Kaze-ku winged blades - spirit particles form an icy wind blade underneath the casters feet giving him/her incredible speed and flying ability
Kaze- juu hari ken - Believed to be the strongest known attack for all kaze clan techniques, it lives up to its name the huricane. The user summons strong winds to carry him/her in the skies to create swirling finishing move, either with a feather blade or a normal blade. (feather blade not needed, but reccomended)
Level 3 (Requires mastery of all techniques)
The Kaze Art Dance:
COMBO 1: Retsu-hotto dansu (requires mastery of all kaze clan techniques) - can use both kaze sichi and yattsu at the same time without activating both separately each, but together, by doing the retsu hotto kaze dance.
Advantage:
Attack and speed increases
Disadvantage:
Magic defense lowered and use is prohibited
Pattern on how to use:
Attack the enemy at least once with both techniques one with sichi one with yatsu (You can only activate one kaze spell in one post, so this are 2 attacks are separated from each other)
Activate and deactivate Sichi 4 times
Activate and deactivate yatsu 4 times
Activate them together with sichi coming first then yatsu
All this must happen in at least 5 posts, if not then it wont work.
COMBO 2: uindo dansu (requires mastery of all kaze clan techniques) - Same with combo 1 only with the addition of flight by using Kaze-ku, and having the ability to use an even more powerful level of Ichi-kaze.
Advantage:
Easy flight, Additional magic attack strength, faster speed.
Disadvantage:
Requires a high amount of spiritual energy and magic defense turns zero
Pattern on how to use:
Do this prior to activating combo 1. (DO it before doing combo 1, else it wont work)
Use kaze-ku at least twice, in two different circumstances.
Attack the enemy no matter how many times you like, but only in one post, else it wont be valid.
Then do the combo 1 activation.
COMBO 3 : saishuu nazo (requires mastery of all kaze clan techniques) - Possibly the highest combo anyone could reach, requires a lot of body and spiritual energy training to master.
Its a combination of both combo 1 and 2, added to that are Kaze-juu and ni-kaze.
Advantage:
Can easily defend self with ni-kaze, can summon strong winds with just the movement of any finger
Disadvantage :
No more speed increase, only Class A witches can acheive this level having enough mana to spare.
Pattern on how to use:
Do this prior to activation of combo 2.
Use Ni-kaze at least once, but there must be real threat
Do combo 2 activation
Activate Kaze Ju
Wed Jan 03, 2024 12:18 pm by Senetue
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