Name: Ranmataro
Age at Death: 5
Currant Age: 19
Division: [8th Division] Vice Captain
Physical Appearance: Ranma is 5’ 6” tall she’s scrawny, and quite boney, she measures 34” 32” 36” and is about 120lbs Ran-Chan has long dark brown hair, which always just hangs with a messy air blown look. Ranma frequently, and impulsively dyes her hair different colors. Ranma has pale, never seen the sun skin, and beautiful shimmering hazel eyes that change colors with her moods, and are always the first things people notice about her, well after they notice her white ears, and fluffy white tail.
- Spoiler:
Personality As a child Ranma was timid, and withdrawn. Since she ran away form home Ranma has grown up, while still mildly timid, especially around people who are angry or upset. Ranma has become more optimistic, and sweet, she tends to be more outgoing and bubbly, now that she has constant feelings of safety and security. Ranma always tries to avoid trouble at all cost, and always tries her best at whatever she’s doing, Ranma is also not big on fighting, she prefers to stay far, FAR away from confrontations, she would rather just nod, agree, and do as she is told. But Ranma dose enjoy a good spar occasionally agents a friend
Biography: Ranmataro died in real world at age 5. She Was brought to the 1st distract of Rukongi, Junrinan, Where she was taken in by, and taken care of by her foster mother Youbo and her foster father Jibo.
Youbo was an emotionally abusive woman, she was gossip, both greedy and selfish, and pompous, and proud, to her the sun rose only for her, the word “no” did not exist under her roof, only yes ma’am. She was the kind of women who would beat little a child to silence their tears, and expected thanks.
Jibo was a kind caring man, he was wise and gentle, he obviously saw something in Youbo since he married her and has stayed by her side for many years. The children of the area loved him; he was the kind heart behind his icy wife.
Because of the oppressive nature of her foster mother Ran-Chan became quiet and reserved, she showed little emotion at home, and spent all of her free time avoiding her foster family. When Ranma was home she was usually being criticized over everything, especially her appearance, and withdrawn attitude. Ranma would seek shelter and advice from kindly strangers that would pass threw town.
When of age, Ran-Chan took off in the dead of night without a word to anyone, leaving all of her passions behind, not that she had many… and entered the Shinagami Academy. Where she graduated 525th out of 900 students, doing well in Kido and Hand to hand combat, while in the academy Ranma was able to open up and express herself without fear of being punished.
Zanpaktou Appearance: The hilt is dark sea blue and the blade is pure white. 45 inches long.
- Spoiler:
Zanpaktou Type: Water/Ice Type
Zanpaktou Sprit: a great white shark with a scar over his left eye and a grin that looks like Zaraki’s
Zanpaktou Personality: fierce and battle crazy, like to pick on Ranma
Zanpaktou Name: Amatsu Umi (heavenly sea)
Inner World: my inner word were my sword lives is a small island about 20X20 miles wide and is completely surrounded by water as far as you can see, My inner world is under eternal night fall with the Full Moon always shining bright in the sky.
Shikai Release Name: kuikorosu (Devour)
Shikai Release Phrase: umidasu sono moujuu yajuu za umi (come forth carnivore beast of the sea)
Shikai Release Form: The sword Changes from one Sword into two Kamas with Sea Blue grips and Sea Blue Striping, the Blades curved and extremely sharp
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Shikai Ability 1: water Stream Attack (Mizu kasui)
-a stream of water surrounds Ranma (its not a shield) Ranma can control the stream as one stream or as two, using her arms to guide the streams they become more tentacle like, Ranma can use them as whips, grab opponents with them, or slam the whole stream down on her opponents
note: when contact is made with the water which is at subzero temperatures the part of your body begins to freeze
(Ice will melt/break of slowly over 3 opponents post, if they don’t break/melt it off themselves)
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note: this is not mine I do not claim this art in anyway, shape or form
Shikai Ability 2: feeding frenzy (sesshoku kyoubou)
-Twenty small to medium sized sharks appear all white with back zebra stripes circling round opponents creating confusion, these sharks will also leave the circles one at a time randomly and bite at opponent
to clear up the sharks some more, they are made of 50%My Reatsu and 50% Sprit Particles drawn form the surrounding area, they swim threw the air, and are stronger when they are exposed to, or submerged in water.
- Spoiler:
The Sharks look like this and range from 4-6 feet long and can be ridden like a horse around the battle field.
Bankai Release Phrase: Bankai
Bankai Release Form: the handle shrinks and there’s a curved blade on each end
- Spoiler:
Bankai Ability 1: Guppy Kisses
it’s a healing or poison move. Ranma holds her right hand to her mouth and blows off her hand, much like she is blowing a kiss. 4 small guppies come swimming off her fingertips surrounded by bubbles, the guppies are about the size of gold fish, and if you some how manage to hit them in an attack they will pop sending poison in the air.
The guppies if it’s an attack will make there was into the body or at least get near the opponents nose or mouth and then the guppies and bubbles will pop sending a strong poison into the air. The guppies can be used again after they poison someone to heal the poison.
The guppies if it is a healing move will swim into the injury and meld with the body becoming apart of there patient and fixing the wound. And for wounds like poison in the blood, they will swim threw the blood stream taking in, and feeding on the poison.
- Spoiler:
Bankai Ability 2: Water Bending
Water bending or Water Manipulation involve moving and shaping a body of water to the user's desire. Ranma can move water as she wishes.
Some examples involve parting the water of a lake or sea, allowing them to walk along the bottom without getting wet.
Snow and ice manipulation: snow and ice being forms of water allows for it to be used just like water.
"Drawing out the Water" it is a difficult move that draws water from a source like ground, sand, and plants around the user, it has nasty consequents to what its drawn from including dehydration, it instantly kills the plants that the water is drawn from.
Some examples of attacks Ranma can create are…
~Whips: the simplest of the attacks to create it involves creating a lashing stream of water at an opponent.
~Waves: user takes control of a large mass of water without separating it from its original source, and pushes the water like a wave at the opponent. This can be used to sweep opponents away or even as a form of travel, with he user surfing on the wave.
~Ice Shields: water being easy to mold, the user can create a simple shield made of ice.
~Ice Spikes: the water can be compressed and frozen into spikes and can shoot the small shards of ice at their opponent
~Ice Discs: the user can create a Frisbee like disc of ice and throw it slicing threw objects
Bankai weakness: the users powers are highly influenced by the moon, when the moon is full the user is at full strength and even receives a boost in power,
But during a lunar eclipse when the moon is hidden Ranma loses all water bending abilities, also if someone is able to sever Ran's connection with the moon, simulating a lunar eclipse, Ranma will once again lose her abilities over water
Wed Jan 03, 2024 12:18 pm by Senetue
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